Author Topic: Why do Nvidia cards run Blockland shaders better than AMD cards  (Read 5469 times)

Can a NVIDIA GeForce GTX 860M 2GB run shaders well? I ordered a new laptop the other day and that's what it has.


really doubt its a CPU bottleneck. I am fairly sure Blockland uses next to no CPU power
Whenever I run Blockland at max. shaders, Task manager shows the CPU usage of BL as 25-26%, and my Athlon has 4 cores, so that means it's maxing out a core.

Intel here (laptop, can't do desktop) and I can only run shaders on minimum. Due to lack of OpenGL support :c

I have a 7750 and I can run shaders on high and still be around 30 fps on builds with lots of bricks.

got a GTX 285 and max shaders only begins to lag around 80K-100K, depending on brickpacks.

Whenever I run Blockland at max. shaders, Task manager shows the CPU usage of BL as 25-26%, and my Athlon has 4 cores, so that means it's maxing out a core.
Blockland only uses one core at a time, ie it doesn't take advantage of multithreading.

i dont even think it needs multithreading

ive ran a gtx 275 on blockland and can do med shaders on basically max brick count.
my friend has a gtx 750ti ($130) and can do max shaders on max bricks

i dont even think it needs multithreading
How are you so sure? Draw calls are draw calls, if your cpu is maxed out somewhere then you'll absolutely benefit from multiple execution threads

As a 7770 ghz user, I get 10-20 fps on shaders.
huh

I get 60 FPS with my 7770 on some builds on max shaders. Not all, but some.

How are you so sure? Draw calls are draw calls, if your cpu is maxed out somewhere then you'll absolutely benefit from multiple execution threads
i meant multi core type of thing

blockland is multithreaded as far as logic goes. i mean we do have a GUI on top of the 3D game. client connections and other things happening at once.
i dont think badspot made the game so primitive not to handle a bit of stress.

Blockland only uses one core at a time, ie it doesn't take advantage of multithreading.
I already know that. What part of my post suggested that I thought Blockland is multi-core?

i meant multi core type of thing

blockland is multithreaded as far as logic goes. i mean we do have a GUI on top of the 3D game. client connections and other things happening at once.
i dont think badspot made the game so primitive not to handle a bit of stress.
I don't think you know what multithreaded means...