I use this on my prison escape, you could probably stick it in with the onSpawn function and when it's called, call itemSpawn
function itemSpawn(%cl)
{
   if(isObject(%cl.player))
   {
      %cl.player.tool0 = fistItem.getID();
      %cl.player.tool1 = keyItem.getID();
      messageClient(%cl, 'MsgItemPickup', '', 0, %cl.player.tool[0]);
      messageClient(%cl, 'MsgItemPickup', '', 1, %cl.player.tool[1]);
   }
}