Poll

How do i design body color?

Original Concept (Black body, Cyan Stripes)
Player avatar color for body, black stripes
Black body, Player avatar color for stripes

Author Topic: Feral Hound playertype [MS3D]  (Read 12027 times)

Be careful with using smooth shading to hide triangulation-- it's a bad habit to form and doesn't look too well most of the time

Be careful with using smooth shading to hide triangulation-- it's a bad habit to form and doesn't look too well most of the time
Thanks for the tip!

BONUS: Hosting this! I may host this overnight, too. you guys can join my freebuild to get a look at it.

That was a neat test run.
I'm not sure if some other people might have thought this or if it was just me but when you said backwards, I thought you meant the texture on the model was backwards, not backwards as in the playertype was backwards when you were the playertype. I just thought it was funny that I didn't fully understand what you meant by that.
The wip playertype looked better in game than in the in game pic imo. I would like to test out a blockish styled version of the playertype just so there can be a comparison between the two.
Hopefully you will be able to get the bugs fixed out at some point. 
Keep up the good work, I'm hoping to see this get done sometime!

That was a neat test run.
I'm not sure if some other people might have thought this or if it was just me but when you said backwards, I thought you meant the texture on the model was backwards, not backwards as in the playertype was backwards when you were the playertype. I just thought it was funny that I didn't fully understand what you meant by that.
The wip playertype looked better in game than in the in game pic imo. I would like to test out a blockish styled version of the playertype just so there can be a comparison between the two.
Hopefully you will be able to get the bugs fixed out at some point. 
Keep up the good work, I'm hoping to see this get done sometime!

Thanks for the input! I'm glad you had fun with it. I've fixed the whole backwards situation, so now it should be facing the right way :D
Quick question, how do i make a part of the body recolorable (i.e Berg, Dragons, Mutalid)?
EDIT: New poll for designs! 'merica!
« Last Edit: August 17, 2014, 08:15:53 PM by the_stitch »

I know there is a poll for it but I think the body should be player color and the stripes to be black. The reason why I think that is because if it was reversed, then it wouldn't look that good(aka, being to dark and won't be able to see some of the detail).
I'm not sure what other people would say but that's just my thought on the matter.

I know there is a poll for it but I think the body should be player color and the stripes to be black. The reason why I think that is because if it was reversed, then it wouldn't look that good(aka, being to dark and won't be able to see some of the detail).
I'm not sure what other people would say but that's just my thought on the matter.
True. Tbh Im not even sure i know how to make the stripes. Still, gotta try, right?
Also no matter what the body color is, the claws are still going to be white.

Update;
Run animations are in, vigorously breaking. Tail animation isn't very friendly. Other than that, finally figured out a good workflow, now animating should be simple.*

As soon as the animations stop conflicting.

For a second i thought you were onto something, but I checked and that option isn't for milkshape. You may be thinking of blender, perhaps?

Wait, what? But I used it last night to send .obj files to someone using blender...

I wish I can try out this at his server :c

Kinda reminds me of the skulk from natural selection 2.

Kinda reminds me of the skulk from natural selection 2.
Why the forget did you bump this

Why the forget did you bump this

Because this  The_Stitch's first addon, give the man some damn support.

Because this  The_Stitch's first addon, give the man some damn support.

Reminds me of this:

Its called a venator

stitch told me he was prob gonna bin this