Author Topic: What does Filipe use to make shaders look actually good?  (Read 1837 times)

I want the shaders to look actually good and not be just cubes of an object like a tree. Help?

he probably has it on max or uses a video filter in his videos

He's using Port's soft shaders usually.


I use the Shader Switcher, you can get it here
http://forum.blockland.us/index.php?topic=261675.0

Just took a look at it. Sounds good, cant figure out how to run it though.
Love how there is no description on how to use it.


I use the Shader Switcher, you can get it here
http://forum.blockland.us/index.php?topic=261675.0
Installed this, didn't see any difference other than my avatar being all black :(


i dont even know how to use this
Just took a look at it. Sounds good, cant figure out how to run it though.
Love how there is no description on how to use it.
You go in to the controls tab of the option menu and set a keybind for each shader the shader switcher includes.

You go in to the controls tab of the option menu and set a keybind for each shader the shader switcher includes.

How bout, where do the random folders go.
Let me say more clearly that they are all folders...

How bout, where do the random folders go.
Let me say more clearly that they are all folders...

It should be obvious that you just place those directly into your Blockland folder.

It should be obvious that you just place those directly into your Blockland folder.

Directly into the Blockland folder?
We got a client_folder inside a folder named Addons that Idk what to do with. And another folder called shaders which I assume is there to overwrite the current file in the Blockland folder.
However, none of this is mentioned on the page that this comes from, I know literally nothing about how shaders function, and starfishs like you assume everybody knows everything about it by now.

stuff like this needs a brief instruction on how to set up.

Sorry, it just seems very logical to me.

Everything in the "Add-Ons" folder goes in your "Blockland\Add-Ons" folder.
Everything in the "shaders" folder goes in your "Blockland\shaders" folder.

The file title says unzip to Blockland folder. That's literally all you need to do.

There is two folders in the zip file, one named Add-ons, and one named shaders. The shaders folder contains items that go into the shaders directory, and the add-ons folder contains an add-on. If you were to place the zip file into the Blockland directory and then do a "Extract to here", all the files will automatically be in the correct places.

"Unzipping" is fancy talk for "taking the files out".
My problem with the Addons part is that the file is in a folder format which cant be read.

Unless I need to re-zip it.