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http://forum.blockland.us/index.php?topic=262308.msg7806183#msg7806183

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Author Topic: Taboo's Wares - Titanfall Weapons Beta Release 2 - Shotgun Respect Edition  (Read 24055 times)

Here is the log.

https://www.dropbox.com/s/42wtie1fmpvy9e6/console.log

Also, the last thing I saw had to do with Slayer CTF.

This is a solid pack, very unique features were put into it I see. No explosives or is that coming later down the road?
I'll probably try at some point; explosions are hard to balance for me because I'm very bad at visualizing blast radii and their effects. I may just repackage/tell people to download Khain's frag grenade again.

Here is the log.
Also, the last thing I saw had to do with Slayer CTF.
I'll take a looksee. This isn't the first time something totally broke because of potential conflicts, but hopefully I can do something this time.

•It's not CTF; I run the full Slayer package at all times.
•3D healthbar breaks a lot of things already, including my hitmarkers. It shouldn't be related though; this issue didn't occur when I was running it.
•It's most likely 2D cameras; it's a very janky add-on that seems to be having issues with projectile damage functions here. I don't have it laying around so I can't check myself.
« Last Edit: July 12, 2014, 01:04:09 AM by Taboo »

Well a standard frag grenade can hit you from 25 feet away, just make the damage taper from the center and out.

What the heck is a foot in this game? That's only one of many issues I have with it, lol.

Here is the log.
Also, the last thing I saw had to do with Slayer CTF.
Tried it with 2D cameras, no dice. I recommend just playing process of elimination with your running scripts; there are a lot, quite a few of which I don't recognize, and I can't say I feel much like digging through them all and trying. :B

What the heck is a foot in this game? That's only one of many issues I have with it, lol.
I'm guessing a foot is maybe 1.5-2.5 torque units. Where is that human-to-blockhead chart when you need it.

dis hot.

Tasteful graphics and a great presentation. The railgun is my fave by far.

(I Can't Believe It's Not Vehicles!)
Vehicles are love, vehicles are life

OT : Weapons are looking nice, looking forward to more of your stuff

Don't make a new package that contains almost identical code for every weapon, that's why the b3 pack massicely slowed down glass' server awhile ago. Make a single package.

Don't make a new package that contains almost identical code for every weapon, that's why the b3 pack massicely slowed down glass' server awhile ago. Make a single package.
Don't know how to do that, otherwise I would.

I'm going to try and host soonish, probably around noon or 13 CST (That's GMT -6 for you internationals). Assuming I get up on time. Those of you with my number, do your best to get me up. Alternatively, message me on Steam or Origin and I'll either hear it or you'll bug my housemate enough for him to go get me.
« Last Edit: July 12, 2014, 08:40:03 AM by Taboo »

Just set altImage variables in the image datablock to the image you want to switch to right right click, put disableDrop = 1 for images you dont want to drop then do a single package in server.cs like this (you might want to indent that code better)

package tbooguns
{
   function Armor::onTrigger(%this, %player, %slot, %val)
   {
      if(%val && %slot == 4 && isObject(%image = %player.getMountedImage(0)))
         if(isObject(%image.altImage))
            %player.mountImage(%image.altImage, 0);

      Parent::onTrigger(%this, %player, %slot, %val);
   }

   function servercmdDropTool(%client,%slot)
   {
      if(isObject(%player = %client.player) && isObject(%image = %player.getMountedImage(0)))
         if(%image.disableDrop)
            %player.unmountImage(0);

      return Parent::servercmdDropTool(%client,%slot);
   }
};   
ActivatePackage(tbooguns);

oh crap this is so cool

Nice stuff you've got there! Can they crush cars?

lol @ the holosight on the UMP

its basic right now, but if you're planning to add more then there's definitely potential