Author Topic: Server crashes once its done loading addons  (Read 1132 times)

ok, i removed all the corrupted addons and i cant figure out how to fix this one

here is the console.log list

i removed all the corrupted addons
Quote from: console
Add-On is in the list of known bad add-on CRCs - will not execute

You should get rid of quite a lot of those useless client add-ons, like the server preview, the city GUI's, ect.
Also, you have conflicting brick packs, and a lot of them.

Quote from: console
Exceeded maximum number of data blocks (4095)

Disable add-ons, you have to many when you start your server.

Quote from: console
Add-Ons/Brick_bigfrog2008s_Components/Bricks.cs Line: 7 - Syntax error.
>>> Some error context, with ## on sides of error halt:
atablock fxDTSBrickData (Diode1x2HBrickData : brick1x1Data)

{
^category = "LogicBricks";
^subCategory = "Diodes";

^uiName = "Diode1x2H";
^brickfile = ".\diodeH.blb"
^iconName ##=## "base/client/ui/brickIcons/1x2f";
^alwaysShowWireFrame = false;
^IsLogicBrick = 1;
^IsGate = 1;
^GateName = "Diode 1x2 H";
^TipInfo = "Allows power to flow only from Input to Output";
^ISINSTANT = 0;
^numPE = 1;
^PEName[0] = "Output";
^PEPos[0] = "0 -0.25 0";
>>> Error report complete.

You don't need or want broken add-ons.
And if you're loading Logic bricks, then only load logic bricks. They are the stufftiest god damn pieces of static object crap in the world. The static shapes alone could kill your server.

Quote from: console
Loading Add-On: Brick_PoleAdapters (CRC:31938351)
ERROR: Brick_PoleAdapters - This add-on does not work if the add-on Brick_Poles is enabled!

You don't want brick_poles enabled.

Quote from: console
JVS_Content is disabled and is required by this Add-On

I don't recommend JVS at all.

In short I believe you just have too many add-ons enabled for your computer to handle it. Also you'll probably get a major lag spike when the first person joins, best just to wait it out.