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Author Topic: The Land Beyond East - We've started!  (Read 2976 times)



Come one, come some to...well, this.

Basically, this is just some D&D campaign of sorts, using a system that's basically just 3.5e and whatever stuff I made up at the time.

There will be a max of 6 party members, of which we have 4 currently.


Classes

The Fighter


Fighters are the masters of physical combat. They have proficiency in all simple and martial weaponry, and with all armor and shields. Fighters at certain levels, including the first, can pick a Fighter Bonus Feat. Level 1 Fighter Bonus Feats are as follows, pick one.

Blind-Fight
Combat Expertise (Prerequisite: Int. 13)
Combat Reflexes
Dodge (Prerequisite: Dex. 13)
Exotic Weapon Proficiency
Improved Initiative
Improved Unarmed Strike
Point Blank Shot
Power Attack
Quick Draw
Rapid Reload
Two-Weapon Fighting (Prerequisite: Dex. 15)
Weapon Finesse
Weapon Focus

The Rogue


Rogues are those sneaky, agile types you never see. Rogues inherently know how to strike a target's vitals when they aren't seen coming, and their quick wits let them find traps nobody else can find


The Ranger


Rangers are woodsmen, skilled in the art of surviving in the wild. They are experts in tracking, and can handle wild creatures better than anybody else.


The Wizard


Wizards are spellcasters, masters of the arcane. They have access to all level 0 spells, and can choose three level 1 spells at their first level, plus a bonus amount based on their Intelligence level You will receive the list of spells to pick from once you allocate your ability scores.


The Cleric


Clerics are holy men and women, travelling the lands to spread the blessings of their deities. Clerics, unlike wizards, have access to all Cleric spells, and must spend some time to pray for their spells for the day. Clerics can also channel their energy into healing spells, replacing a prepared spell with a healing spell of the same or lesser level. Finally, Clerics can turn the undead.



Quote from: Character Sheet
Name:
Appearance:
Class:
You have 48 points to allocate to the following ability scores (You can allocate a max of 18 each)
Strength -
Constitution -
Wisdom -
Charisma -
Dexterity -
Intelligence -

You can also use this template if you want to make your character's appearance, if not, I'll just make it for you based on your description.

« Last Edit: July 24, 2014, 01:36:57 PM by Mr. Jelly »

PCs

Quote
Name: Keith Mc'Gowan
Appearance: Human male, standing at six feet, two inches. White and thin, very little muscle is visible on his arms and legs. Always stands up straight, posture is overly classy. Short black hair, brushed down onto head. Usual getup consists of a basic white shirt, a brown padded jacket, a brown cap, and baggy brown pants being tucked into boots.

Class: Fighter
Health: 10
Strength - 5
Constitution - 10
Wisdom - 5
Charisma - 8
Dexterity - 14
Intelligence - 6
Inventory (Max Carry Weight - 50lb) - Rapier (2lb), Hide Armor (25lb), Set of clothes
Gold - 30 gp
Feats:
Weapon Finesse

Name:Gale Windstorm
Appearance: Human and elf hybrid, stands at a whopping 5 feet and 7 inches. Slightly yellowish, nicely toned, thanks for the years of training as an apprentice. Short brown hair, roughly combed, pushed sideways. He rolls with blue eyes with a hint of emerald green. Usually wears a ranger's cloak with basic clothes that he finds on the floor. Usually not seen talking.

Class: Ranger
Health: 7
Strength - 7
Constitution - 8
Wisdom - 7
Charisma - 4
Dexterity - 12
Intelligence - 10
Inventory (Max Carry Weight - 70lb) - Shortbow (2lb), Leather Armor (15lb), Arrows [x16], Dagger (1lb), Set of clothes, Parcel
Gold - 30 gp
Feats:

Name: Jack Golem
Appearance:

Class: Rogue
Health: 5
Strength - 6
Constitution - 7
Wisdom - 7
Charisma - 5
Dexterity - 16
Intelligence - 7
Inventory (Max Carry Weight - 60lb) - Shortsword (2 lb), Leather Armor (15lb), Thieve's Tools, Dagger (1 lb) [2x], Set of clothes
Name: Kovesi Lorant
Appearance: Human with Pale skin, blue-green eyes. Toned muscles, with neat black hair. Wears leather armor with a hide helmet.

Class: Cleric.
Health: 8
Strength - 6
Constitution - 10
Wisdom - 10
Charisma - 5
Dexterity - 7
Intelligence -  10
Inventory (Max Carry Weight - 60lb) - Mace (4lb), Leather Armor (15lb), Hide Helmet (2lb), Symbol of Erus, Set of clothes
Gold - 30 gp



Story so far:



You are aboard the ship, the Plawel.

You are travelling from the land to the west, Yales, to the eastward set of islands, Crystallake, delivering a parcel to a merchant.



The red dot represents the ship.
« Last Edit: July 25, 2014, 12:51:33 PM by Mr. Jelly »

Name: Keith Mc'Gowan
Appearance: Human male, standing at six feet, two inches. White and thin, very little muscle is visible on his arms and legs. Always stands up straight, posture is overly classy. Short black hair, brushed down onto head. Usual getup consists of a basic white shirt, a brown padded jacket, a brown cap, and baggy brown pants being tucked into boots.
Class: Fighter (Fencer/Weapon Finesse)
Strength - 5
Constitution - 10
Wisdom - 5
Charisma - 8
Dexterity - 14
Intelligence - 6
« Last Edit: July 18, 2014, 04:39:30 PM by Jokey365 »

Come on don't die on me now


Name: Will Treaty Gale Windstorm
Appearance: Human and elf hybrid, stands at a whopping 5 feet and 7 inches. Slightly yellowish, nicely toned, thanks for the years of training as an apprentice. Short brown hair, roughly combed, pushed sideways. He rolls with blue eyes with a hint of emerald green. Usually wears a ranger's cloak with basic clothes that he finds on the floor. Usually not seen talking.
Class: Ranger (ARCHER HURRRR DURRR)
Strength - 7
Constitution - 9
Wisdom - 7
Charisma - 4
Dexterity - 11
Intelligence - 10

Name: Will Treaty Gale Windstorm
Appearance: Human and elf hybrid, stands at a whopping 5 feet and 7 inches. Slightly yellowish, nicely toned, thanks for the years of training as an apprentice. Short brown hair, roughly combed, pushed sideways. He rolls with blue eyes with a hint of emerald green. Usually wears a ranger's cloak with basic clothes that he finds on the floor. Usually not seen talking.
Class: Ranger (ARCHER HURRRR DURRR)
Strength - 7
Constitution - 9
Wisdom - 7
Charisma - 4
Dexterity - 11
Intelligence - 10

Thank you

Name: Jack Golem
Appearance:

Class: Rogue
Strength - 6
Constitution - 7
Wisdom - 7
Charisma - 5
Dexterity - 16
Intelligence - 7


Name: Jack Golem
Appearance:

Class: Rogue
Strength - 6
Constitution - 7
Wisdom - 7
Charisma - 5
Dexterity - 16
Intelligence - 7

Your sprite is a tad too modern, this is loosely medievally themed

Can I be a robot

No

I don't know why you'd want to, anyway

they have a really stuffty Dexterity, and they can't wear armor beyond their initial shell, so your AC's just gonna be ass upon ass

Alright, halfway to a full party

groovy


Oh, by the way, we don't necessarily need one of every class in the party. It'd be nice, sure, but it's not really necessary. Pretty much any role a class can do, another class can do it slightly worse.

So I take it nobody really cares about this?

So I take it nobody really cares about this?
Name: Kovesi Lorant
Appearance: Human with Pale skin, blue-green eyes. Toned muscles, with neat black hair. Wears leather armor with a hide helmet.
Class: Cleric.
You have 48 points to allocate to the following ability scores (You can allocate a max of 18 each)
Strength - 6
Constitution - 10
Wisdom - 10
Charisma - 5
Dexterity - 7
Intelligence -  10
« Last Edit: July 22, 2014, 09:32:54 PM by mlockha »

Name: Kovesi Lorant
Appearance: Human with Pale skin, blue-green eyes. Toned muscles, with neat black hair. Wears leather armor with a hide helmet.
Class: Cleric.
You have 48 points to allocate to the following ability scores (You can allocate a max of 18 each)
Strength - 16
Constitution - 20
Wisdom - 20
Charisma - 16
Dexterity - 16
Intelligence - 20

Um

that's a bit too many points

Name: Kovesi Lorant
Appearance: Human with Pale skin, blue-green eyes. Toned muscles, with neat black hair. Wears leather armor with a hide helmet.
Class: Cleric.
You have 48 points to allocate to the following ability scores (You can allocate a max of 18 each)
Strength - 16
Constitution - 20
Wisdom - 20
Charisma - 16
Dexterity - 16
Intelligence - 20
._.