Poll

/title

Milkshape
Blender
Sketchup
3DS Max
Other (please post)

Author Topic: Best Modeling Program for Blockland?  (Read 967 times)

So I have really wanted to get into modeling for Blockland add-ons. I may start out with some really simple mods and see now they turn out first. But I have no idea which program to use. Some of you have had a lot of experience with them so I would love to hear from the experts.
Scripting is a whole other story. From what I understand it's really a thing you should teach to yourself. I'll cross that bridge when I come to it.

Discuss price, ease of use, if one models better than another, etc.
« Last Edit: July 21, 2014, 01:36:47 PM by Skig² »


I would go with Blender.

You will hear people say Milkshape because it is easy, but you will find that program very constricting.

I would go with Blender.

You will hear people say Milkshape because it is easy, but you will find that program very constricting.
I have talked to people in the past about it and they say to start out with Milkshape because its easy. I won't be doing anything very elaborate. I may start out with simple items or bricks and hopefully move on to vehicles when I feel comfortable with it.

I have talked to people in the past about it and they say to start out with Milkshape because its easy. I won't be doing anything very elaborate. I may start out with simple items or bricks and hopefully move on to vehicles when I feel comfortable with it.
Blender would still be the better choice. General's Obj2Blb converter was made with Blender in mind, and it is much better than the other Obj2Blb converters.

I personally use Cinema 4D, however you may not find much help on it, as most Blocklands won't have it. So I say stick with Blender.

Well 3ds max is pretty easy to use and learn, also pretty powerful, or you could go for Blender.
Thinking about it I should learn Blender :V


weve been over this a million times. Blender or milkshape. i prefer blender

milkshape or go home

I guess I should read up on Blender tutorials. Model sizes, exporting files, and scripting are all intimidating to me. Sp00ky much