Author Topic: •••How Do I Edit The Funky Shirt•••  (Read 995 times)

So I have the funky shirt 2 for a while and when I went on a server a guy had a rainbow hat, So i thought if I could edit the Shoes to be rainbow and nothing else, please help. here's the code:                                                         if (!$RainbowPlayerBindings)
{
   $remapDivision[$remapCount] = "Rainbow Player";
   $remapName[$remapCount] = "Activate/Deacticate";
   $remapCmd[$remapCount] = "RainbowPlayerToggle";
   $remapCount++;
   $RainbowPlayerBindings=true;
}

$RainbowPlayerCount=0;
$RainbowPlayerFlag=0;
$RainbowPlayerTempPack=$pref::Avatar::PackColor;
$RainbowPlayerTempHat=$pref::Avatar::HatColor;
$RainbowPlayerTempLLeg=$pref::Avatar::LLegColor;
$RainbowPlayerTempRLeg=$pref::Avatar::RLegColor;
$RainbowPlayerTempAccent=$pref::Player::AccentColor;
$RainbowPlayerTempHead=$pref::Player::HeadColor;
$RainbowPlayerTempTorso=$pref::Player::TorsoColor;
$RainbowPlayerTempHip=$pref::Player::HipColor;
$RainbowPlayerTempLArm=$pref::Player::LArmColor;
$RainbowPlayerTempLHand=$pref::Player::LHandColor;
$RainbowPlayerTempRArm=$pref::Player::RArmColor;
$RainbowPlayerTempRHand=$pref::Player::RHandColor;
$RainbowPlayerTempSecondPack=$pref::Player::SecondPackColor;

function RainbowPlayerToggle(%val)
{
  if(%val) {
    if($RainbowPlayerFlag==0)
    {
        $RainbowPlayerFlag=1;
        $RainbowPlayerTempPack=$pref::Avatar::PackColor;
      $RainbowPlayerTempHat=$pref::Avatar::HatColor;
      $RainbowPlayerTempLLeg=$pref::Avatar::LLegColor;
      $RainbowPlayerTempRLeg=$pref::Avatar::RLegColor;
      $RainbowPlayerTempAccent=$pref::Player::AccentColor;
      $RainbowPlayerTempHead=$pref::Player::HeadColor;
      $RainbowPlayerTempTorso=$pref::Player::TorsoColor;
      $RainbowPlayerTempHip=$pref::Player::HipColor;
      $RainbowPlayerTempLArm=$pref::Player::LArmColor;
      $RainbowPlayerTempLHand=$pref::Player::LHandColor;
      $RainbowPlayerTempRArm=$pref::Player::RArmColor;
      $RainbowPlayerTempRHand=$pref::Player::RHandColor;
      $RainbowPlayerTempSecondPack=$pref::Player::SecondPackColor;
        RainbowPlayerLoop();
    }
   else if($RainbowPlayerFlag==1)
    {
        $RainbowPlayerFlag=0;
        cancel($RainbowPlayer);
        $pref::Avatar::PackColor=$RainbowPlayerTempPack;
      $pref::Avatar::HatColor=$RainbowPlayerTempHat;
      $pref::Avatar::LLegColor=$RainbowPlayerTempLLeg;
      $pref::Avatar::RLegColor=$RainbowPlayerTempRLeg;
      $pref::Avatar::AccentColor=$RainbowPlayerTempAccent;
      $pref::Avatar::HeadColor=$RainbowPlayerTempHead;
      $pref::Avatar::TorsoColor=$RainbowPlayerTempChest;
      $pref::Avatar::HipColor=$RainbowPlayerTempHip;
      $pref::Avatar::LArmColor=$RainbowPlayerTempLArm;
      $pref::Avatar::LHandColor=$RainbowPlayerTempLHand;
      $pref::Avatar::RArmColor=$RainbowPlayerTempRArm;
      $pref::Avatar::RHandColor=$RainbowPlayerTempRHand;
      $pref::Avatar::SecondPackColor=$RainbowPlayerTempSecondPack;
        clientcmdupdateprefs();
    }
  }
}
function rainbowreset() {
cancel($RainbowPlayer);
$pref::Avatar::PackColor=$RainbowPlayerTempPack;
$pref::Avatar::HatColor=$RainbowPlayerTempHat;
$pref::Avatar::LLegColor=$RainbowPlayerTempLLeg;
$pref::Avatar::RLegColor=$RainbowPlayerTempRLeg;
$pref::Avatar::AccentColor=$RainbowPlayerTempAccent;
$pref::Avatar::HeadColor=$RainbowPlayerTempHead;
$pref::Player::ChestColor=$RainbowPlayerTempChest;
$pref::Avatar::TorsoColor=$RainbowPlayerTempChest;
$pref::Avatar::HipColor=$RainbowPlayerTempHip;
$pref::Avatar::LArmColor=$RainbowPlayerTempLArm;
$pref::Avatar::LHandColor=$RainbowPlayerTempLHand;
$pref::Avatar::RArmColor=$RainbowPlayerTempRArm;
$pref::Avatar::RHandColor=$RainbowPlayerTempRHand;
$pref::Avatar::SecondPackColor=$RainbowPlayerTempSecondPack;
clientcmdupdateprefs();
}
function RainbowPlayerLoop()
{
        if($RainbowPlayerCount > 100) $RainbowPlayerCount=0;
        //Grejer
        $R=0.5+0.5*mSin($RainbowPlayerCount*3.14/16.0);
        $G=0.5+0.5*mSin($RainbowPlayerCount*3.14/16.0+21.0);
        $B=0.5+0.5*mSin($RainbowPlayerCount*3.16/14.1+42.0);
      $pref::Avatar::PackColor=$R SPC $G SPC $B SPC "1";
      $pref::Avatar::HatColor=$R SPC $G SPC $B SPC "1";
      $pref::Avatar::LLegColor=$R SPC $G SPC $B SPC "1";
      $pref::Avatar::RLegColor=$R SPC $G SPC $B SPC "1";
      $pref::Avatar::HeadColor=$R SPC $G SPC $B SPC "1";
      $pref::Avatar::TorsoColor=$R SPC $G SPC $B SPC "1";
      $pref::Avatar::HipColor=$R SPC $G SPC $B SPC "1";
      $pref::Avatar::LArmColor=$R SPC $G SPC $B SPC "1";
      $pref::Avatar::LHandColor=$R SPC $G SPC $B SPC "1";
      $pref::Avatar::RArmColor=$R SPC $G SPC $B SPC "1";
      $pref::Avatar::RHandColor=$R SPC $G SPC $B SPC "1";
      $pref::Avatar::SecondPackColor=$R SPC $G SPC $B SPC "1";
        clientcmdupdateprefs();
        $RainbowPlayerCount++;
        $RainbowPlayer=schedule(100,0,RainbowPlayerLoop);
}

// =p

Bdaspot hates this kind of stuff and put a timeout inbetween player avatar changes.

delete anything that isn't RLeg or LLeg and you should be fine
to make it more smooth, change the 100 in $RainbowPlayer=schedule(100,0,RainbowPlayerLoop); to something higher, somewhere like 1000-5000

delete anything that isn't RLeg or LLeg and you should be fine
to make it more smooth, change the 100 in $RainbowPlayer=schedule(100,0,RainbowPlayerLoop); to something higher, somewhere like 1000-5000
do you know what $RainbowPlayerTempPack=$pref::Avatar::PackColor; is and if i should remove it?

Ok Thanks For The Help! It Worked!  :cookie: