Author Topic: V22, what will it bring us?  (Read 8678 times)

-snip-
You can't justify it being in console as an actual "version" lol, it'd be more official if it was on the front page of Blockland or in the dev section.

hats and hopefully better optimization

You can't justify it being in console as an actual "version" lol, it'd be more official if it was on the front page of Blockland or in the dev section.
i can't find any mention of any dev saying it's not version 21, or it is version 21. so thus the console (which obviously they have to set the version) is what i'm going on. also for the fact that just about every user has said it's version 21, and have NOT BEEN CORRECTED by badspot or any other dev. so therefore i must assume it is version 21. if you want to make a big deal about version names then i suggest you take this to badspot.


Why is the version hidden now anyways?


I know its possible to put it back in the Main Menu with the Mission Editor, but why was it hidden?


I want to see emitters through transparent blocks >:(

More cosmetic items, better optimisation and better vehicle physics.

Realistic glasses-free 3d

Quote
Blockland ID:   48024
not to be with bad with ids but pretty sure he doesn't know what's talking about

i think i've listed this before..

suggestions list:
WaterPhysicsVehicle class
Helicopter Class
packet size increase (playertype downloads corrupt because more than 1kb of animation names/causes ghosting lag)
.ifl download support
vehicle physics improvement
turn the terrain mission editor into a brick terrain mode. make it so you can use brushes to sculpt terrain out of a 4x4, 8x8, or 16x16 cubescape plane.
setNodeColor for items
can we even remove/move the groundplane?
more images slots/ability to mount multiple images to one slot
environment zones
water improvement (still no waves!)
buildable vehicles
technics bricks/moving parts
moving objects support (if I stand on a moving platform, I should move with the platform)
better light effects ie spotlights
raise projectile speed
better light effects ie spotlights
raise projectile speed
player turn limit (like 45 degrees for mounted turrets) and player turn speed cap
projectile collision models
increase brickcount
anti water zones/bricks
bigger than a copy of unity

i don't care about hats as long as we get some new gameplay features and fixes.

i think i've listed this before..

suggestions list:
WaterPhysicsVehicle class
Helicopter Class
packet size increase (playertype downloads corrupt because more than 1kb of animation names/causes ghosting lag)
.ifl download support
vehicle physics improvement
turn the terrain mission editor into a brick terrain mode. make it so you can use brushes to sculpt terrain out of a 4x4, 8x8, or 16x16 cubescape plane.
setNodeColor for items
can we even remove/move the groundplane?
more images slots/ability to mount multiple images to one slot
environment zones
water improvement (still no waves!)
buildable vehicles
technics bricks/moving parts
moving objects support (if I stand on a moving platform, I should move with the platform)
better light effects ie spotlights
raise projectile speed
better light effects ie spotlights
raise projectile speed
player turn limit (like 45 degrees for mounted turrets) and player turn speed cap
projectile collision models
increase brickcount
anti water zones/bricks
bigger than a copy of unity

i don't care about hats as long as we get some new gameplay features and fixes.
Wouldn't some of that have to do with the individual add-ons?

moving objects support (if I stand on a moving platform, I should move with the platform)
this so much

WaterPhysicsVehicle class
Helicopter Class
packet size increase (playertype downloads corrupt because more than 1kb of animation names/causes ghosting lag)
.ifl download support
vehicle physics improvement
turn the terrain mission editor into a brick terrain mode. make it so you can use brushes to sculpt terrain out of a 4x4, 8x8, or 16x16 cubescape plane.
can we even remove/move the groundplane?
more images slots/ability to mount multiple images to one slot
environment zones
water improvement
moving objects support (if I stand on a moving platform, I should move with the platform)
better light effects ie spotlights
raise projectile speed
projectile collision models
increase brickcount
anti water zones/bricks
want want want want want

Wouldn't some of that have to do with the individual add-ons?
i don't get what you mean, but the point is that these changes would allow players to do more. blockland has always been about players making things. badspot shouldn't be releasing add-ons as updates, we don't need more bricks or vehicles unless they bring in new components that enhance gameplay (e.g: tank, door bricks).

I listed things that will enhance/fix existing features (packet size lag, new vehicle types, raised brickcount) and new features that will add more functionality to the game (moving parts, buildable vehicles, technic bricks). The goal of most of these suggestions isn't instant gratification, but to expand creative/gameplay possibilities both short and long term.

i think i've listed this before..

suggestions list:
WaterPhysicsVehicle class
Helicopter Class
packet size increase (playertype downloads corrupt because more than 1kb of animation names/causes ghosting lag)
.ifl download support
vehicle physics improvement
turn the terrain mission editor into a brick terrain mode. make it so you can use brushes to sculpt terrain out of a 4x4, 8x8, or 16x16 cubescape plane.
setNodeColor for items
can we even remove/move the groundplane?
more images slots/ability to mount multiple images to one slot
environment zones
water improvement (still no waves!)
buildable vehicles
technics bricks/moving parts
moving objects support (if I stand on a moving platform, I should move with the platform)
better light effects ie spotlights
raise projectile speed
better light effects ie spotlights
raise projectile speed
player turn limit (like 45 degrees for mounted turrets) and player turn speed cap
projectile collision models
increase brickcount
anti water zones/bricks
bigger than a copy of unity

i don't care about hats as long as we get some new gameplay features and fixes.

I couldn't support more, we lack these things and sadly I doubt any of these things will be implemented.