Cessna 152 Model

Author Topic: Cessna 152 Model  (Read 4515 times)

I need a Cessna 152 model for a gamemode I'm working on.

The dimensions in-Blockland should be:

Length: 12.04166 TU
Wingspan: 16.66666 TU
Height: 4.25000 TU
Wing area: 40 TU2

1 TU = 1 Blender unit


Reference image:

Source: http://www.aviation.siu.edu/flight/_common/images/TEC-Plane1.jpg

That's a double door at the lower right corner of the image. Planes are freaking huge.

You could ask the creator of the Cessna we currently have.

yndaaa, last I checked, had left/gone on permanent hiatus. I'm also not really keen on using what is also pretty clearly a Cessna 172. I can tell it's a 172 both because it has 5 seats (huh?!) as opposed to a 152's 2 seats, and it also says "Cessna 172 skyhawk" in the description. The Cessna 172 Skyhawk has 4 seats, not 5.

The scale is about right, and the proportions look off but that may just be the best it can get with Blockland's three-feet wide people.


Then comes the major issue. The version I found, at least, is generating 16 lines worth of console errors every time one is spawned or otherwise created. Every time I spawn one I get this:

Code: [Select]
Add-Ons/Vehicle_Cessna.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube.003' in detail level 1
Add-Ons/Vehicle_Cessna.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube.004' in detail level 1
Add-Ons/Vehicle_Cessna.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube.005' in detail level 1
Add-Ons/Vehicle_Cessna.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube.006' in detail level 1
Add-Ons/Vehicle_Cessna.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube.003' in detail level 1
Add-Ons/Vehicle_Cessna.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube.004' in detail level 1
Add-Ons/Vehicle_Cessna.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube.005' in detail level 1
Add-Ons/Vehicle_Cessna.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube.006' in detail level 1
Add-Ons/Vehicle_Cessna.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube.003' in detail level 1
Add-Ons/Vehicle_Cessna.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube.004' in detail level 1
Add-Ons/Vehicle_Cessna.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube.005' in detail level 1
Add-Ons/Vehicle_Cessna.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube.006' in detail level 1
Add-Ons/Vehicle_Cessna.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube.003' in detail level 1
Add-Ons/Vehicle_Cessna.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube.004' in detail level 1
Add-Ons/Vehicle_Cessna.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube.005' in detail level 1
Add-Ons/Vehicle_Cessna.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube.006' in detail level 1


Then comes the major issue. The version I found, at least, is generating 16 lines worth of console errors every time one is spawned or otherwise created. Every time I spawn one I get this:

Code: [Select]
Add-Ons/Vehicle_Cessna.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube.003' in detail level 1
Add-Ons/Vehicle_Cessna.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube.004' in detail level 1
Add-Ons/Vehicle_Cessna.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube.005' in detail level 1
Add-Ons/Vehicle_Cessna.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube.006' in detail level 1
Add-Ons/Vehicle_Cessna.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube.003' in detail level 1
Add-Ons/Vehicle_Cessna.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube.004' in detail level 1
Add-Ons/Vehicle_Cessna.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube.005' in detail level 1
Add-Ons/Vehicle_Cessna.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube.006' in detail level 1
Add-Ons/Vehicle_Cessna.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube.003' in detail level 1
Add-Ons/Vehicle_Cessna.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube.004' in detail level 1
Add-Ons/Vehicle_Cessna.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube.005' in detail level 1
Add-Ons/Vehicle_Cessna.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube.006' in detail level 1
Add-Ons/Vehicle_Cessna.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube.003' in detail level 1
Add-Ons/Vehicle_Cessna.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube.004' in detail level 1
Add-Ons/Vehicle_Cessna.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube.005' in detail level 1
Add-Ons/Vehicle_Cessna.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube.006' in detail level 1
[/quote]

that's just a failure to make collision boxes.

Then comes the major issue. The version I found, at least, is generating 16 lines worth of console errors every time one is spawned or otherwise created. Every time I spawn one I get this:

Code: [Select]
Add-Ons/Vehicle_Cessna.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube.003' in detail level 1
Add-Ons/Vehicle_Cessna.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube.004' in detail level 1
Add-Ons/Vehicle_Cessna.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube.005' in detail level 1
Add-Ons/Vehicle_Cessna.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube.006' in detail level 1
Add-Ons/Vehicle_Cessna.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube.003' in detail level 1
Add-Ons/Vehicle_Cessna.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube.004' in detail level 1
Add-Ons/Vehicle_Cessna.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube.005' in detail level 1
Add-Ons/Vehicle_Cessna.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube.006' in detail level 1
Add-Ons/Vehicle_Cessna.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube.003' in detail level 1
Add-Ons/Vehicle_Cessna.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube.004' in detail level 1
Add-Ons/Vehicle_Cessna.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube.005' in detail level 1
Add-Ons/Vehicle_Cessna.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube.006' in detail level 1
Add-Ons/Vehicle_Cessna.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube.003' in detail level 1
Add-Ons/Vehicle_Cessna.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube.004' in detail level 1
Add-Ons/Vehicle_Cessna.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube.005' in detail level 1
Add-Ons/Vehicle_Cessna.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube.006' in detail level 1


that's just a failure to make collision boxes.
sent to me the model, I can take look at it.
I will check out the model.

Posted: http://forum.blockland.us/index.php?topic=263840.0
« Last Edit: August 01, 2014, 09:13:56 AM by Furling² »