Author Topic: [SFM] Short Animation Test  (Read 2015 times)

So Masterlegodude ported Darkstar's Blockhead model which was originaly for blender into SFM a few months ago, and I really want to start working on it and I made something quick to test it out, hope you like
https://www.youtube.com/watch?v=CQGO5x4siuE



Wish I knew how to texture myself those Blockheads.


Wish I knew how to texture myself those Blockheads.
I'm working on a new version that makes it easier to make your Blockhead without having to make your own skin

But if there's a custom texture you use, you can easily use VTF Edit to import the PNG file, set the alpha and normal format to DXT5 and save it as a VTF file and put it in any materials folder inside the SFM's game folder, then use the element viewer to change the texture to your face/torso decal (which the description will explain exactly how to do that in case you don't know how)


I'm working on a new version that makes it easier to make your Blockhead without having to make your own skin
Oh nice.

But if there's a custom texture you use, you can easily use VTF Edit to import the PNG file, set the alpha and normal format to DXT5 and save it as a VTF file and put it in any materials folder inside the SFM's game folder, then use the element viewer to change the texture to your face/torso decal (which the description will explain exactly how to do that in case you don't know how)
Do you mean on the old topic or on the new version your making?

Either way Id imagine my avatar would be easy to replicate.
Full black with just the glowing eyes. All Id need is the face.



Do you mean on the old topic or on the new version your making?
I think that topic is too old, there was an SFM topic recently that i was thinking of posting in when it's ready

Where is this topic please of the model?
(Or have i just read it wrong)

« Last Edit: July 31, 2014, 04:37:19 AM by Masterlegodude »


it's only the slide-in that could use some work.
Mostly because the blockhead comes to a dead stop, instaid of slowing down, to a stop.

Just yesterday I realized DarkStar was VMComix