Author Topic: Player Collosion  (Read 723 times)

How to turn off a player's collosion?
So player could go through bricks and other players.


Please help me.  :cookieMonster:

You can't really do it, other than making a no clip mode. The only thing is that you will be able to go through everything.

You can't really do it, other than making a no clip mode. The only thing is that you will be able to go through everything.

And what if i make a container ray that is very short range. And if play looks at bricks then do setcollision(0); on bricks
and then schedule and setcollision(1); on bricks again? Would that work?

You can't really do it, other than making a no clip mode. The only thing is that you will be able to go through everything.

Also, how to get a brick's ID? is it getid();?

You can't really do it, other than making a no clip mode. The only thing is that you will be able to go through everything.
Nope. Very much possible. Or at least I'm pretty sure it works.

Script_Noclip.zip
Quote from: description.txt
Author: siba, Alphadin and Ipquarx


Yea, but that is a glitchy way.

Also, how to get a brick's ID? is it getid();?
You can look at any existing object (other than a corpse since I can't figure out yet) with /getID, it tells the object ID, player class and distance from you. I think it is super admin only, or admin only, I don't remember which.