Author Topic: Deadzone's Castle Corruption - Swords|Bots|Much More! [GRAB THE MAPS!]  (Read 6018 times)

server is really fun, though the boss is really easy.

you may want to find a way to add bot HP scaling per player cause when there were 10 players on the server all the bots got destroyed.

server is really fun, though the boss is really easy.

you may want to find a way to add bot HP scaling per player cause when there were 10 players on the server all the bots got destroyed.
I have a method currently where the player health gets lower depending on how many people spawn in mini-game, but I have to work on it more.

I can't join your server.

I've been troubleshooting for about 4 hours today, and I've concluded that the issue is likely on your side. This topic and this topic and this topic suggest that you may need to port forward AND disable your UPnP (in blockland network options) in order for me to join.

Here is a great port forwarding guide:
http://portforward.com/english/applications/port_forwarding/Blockland/

Id love to see a one player version of this.

I can't join your server.

I've been troubleshooting for about 4 hours today, and I've concluded that the issue is likely on your side. This topic and this topic and this topic suggest that you may need to port forward AND disable your UPnP (in blockland network options) in order for me to join.

Here is a great port forwarding guide:
http://portforward.com/english/applications/port_forwarding/Blockland/
I am portforwarded, and UpNp is disabled. It's most likely something I can't fix that could be NAT related. I don't know.

Id love to see a one player version of this.
I may just do that in the future.
« Last Edit: August 24, 2014, 08:43:54 AM by Deadzone »

I replied to one of your replies linking to this, but i'm not sure if you check back to it, so i'm asking, if you would be comfortable with me hosting this on a dedicated server rented from NFOservers. It could run two large servers even, if need be, so there wouldn't be any performance issues. Plus, hosting a large City RPG for Blockland, left me with 3800 gigs of monthly bandwith, out of overall 4000, so there really isn't any limitations to hosting.
I've added in the requirements as well as the save for Eight lords of All, now everyone won't have to wait for me to host if they want to play!
« Last Edit: August 27, 2014, 04:19:21 PM by Deadzone »

Updates on Fortress of the Sand: all the combat rounds are in the game, and the mini-boss has been completed. I still must finish the final boss, and make sure everything plays well enough. I hope to have the level running well by the end of this week, so look forward to it!

I've updated 'ELOA' to include the new armors that are in the armor pack. The pack should go public in the mod-discussion forums very soon.

I want to test this out tomorrow
But IDK when I will be able to

WHAT A DILEMA

New level is now done! I will be hosting it tomorrow, and Wednesday all day!

The new map is really well done. There are still two maps to go :u

Each level is made very well. There's a new idea to each one.

Do yourself a service and come by this server. I think Deadzone is hosting on the 3rd

Wednesday all day!
awesome, I should have plenty of time for this

awesome, I should have plenty of time for this
I'll start it up around 12:00 PM EST.

Sorry for all that lag earlier for anyone who was on my server today. It's due to there being too many bots on the map at one time, I'll look into fixing it soon.

I've gone ahead and added (as well as updated) the sources for both 'Eight lords of All' and 'Fortress of the Sand'. Both of the maps that I've made for this project are very fun to play and may be played with very few people. It wasn't easy to make the maps work well, bugs are to be expected. Make sure to read the .txt file that comes with each zip.

I'm not sure when it will be that I start making new maps for this. Right now I will work on other things until then!