Can i choose where the helicopter lands
In the gamemode.zip, navigate to the modules folder and open up main.cs. Control + F to find this string without the quotes: "function Disease_spawnHelicopter()"
In the function itself (aka what should be not far below the string you had to find), you should see this:
%xy[%xyc = 1] = "-19.867 -80.5971";
%xy[%xyc++] = "-42.7127 -82.5906";
%xy[%xyc++] = "-67.1489 -52.2427";
%xy[%xyc++] = "-75.6646 -18.1384";
%xy[%xyc++] = "-11.7638 12.18";
%xy[%xyc++] = "2.68198 -83.9179";
%xy[%xyc++] = "-47.2515 -0.576858";
This part determines where the helicopter lands; the script randomly selects one of the coordinates in the quotations after this:
%xy[%xyc++] =
Changing the numbers of the landing coordinates will change the landing position. You'll need the position's X and Y coordinates to make the helicopter land at that position, or you could just arbitrarily change them, but that'd be much more hit and miss so you'd really need the coordinates of the intended landing area.
Anyways, I might as well reverse engineer the gamemode to find about how stuff works/etc...