would onProjectileHit > Client > chatMessage [<var:pl:weDamage>] work just as well? I need it to make bots have health greater than 500 (I have add-on that will give up to 500), and so that I can have a variable that will do bonus damage to bots. the events go something like this:
On a bot brick
onProjectileHit > self > VCEmodVariable [hits] [subtract] [<var:pl:power>] #power = variable that increases damage (upgradable elsewhere)
onProjectileHit > self > VCEmodVariable [hits] [subtract] [<var:pl:weDamage>]
onProjectileHit > self > VCEifVariable [hits] [<=] [1000]
onVariableTrue > self > VCEmodVariable [hits] [set]
onVariableTrue > bot > Kill
This is for a VCE RPG, mainly going to be used for bosses(Help wanted if anyone is willing ;D)