- I don't see the problem. The social media functions don't hinder your progress through gameplay. Even if they're coded into the game's interface, they aren't going to suddenly leap out and prevent you from finishing your quest until you make a status about it. And again, I still believe it's not the female gamers that caused this, but social media's overall popularity and the gaming community as a whole.
- How the forget is this "feminist propaganda"? So, you're saying that feminists believe micro-transactions are the way of the future, and that all people who don't want them should die just like the patriarchy?
- Lots of things gets censored. Saint's Row IV and South Park were both censored here because the Government is afraid of drugs and brown town probes. The problem isn't females specifically, it's censorship in general
- Again, not a female problem. Look at the retro age of gaming. They were doing it then as well.
- Because women would absolutely love to play a game about Dungeons, so that was absolutely EA's target market.
Video games have a long, winding path to become art yet. A Theory of Fun and similar books cover this subject well.
That said, look at paintings, and then look at comic books. They're essentially the same; drawings. Both are considered some type of art, despite the massive difference in quality. So, why are games getting special treatment?
Because Gawker/Polygon are the majority of where players go to get their opinions on what to buy.
There may be some level of influence, but it is not dramatic enough to make the shifts you're suggesting will happen, and with the amount of reviewers/review sites, gaming communities, and people in general who like to share their opinion, I find it hard to believe that the loudest of the bunch will be the women, when it's quite clear that places like Reddit, 4chan, NeoGaf, YouTube etc are male-centric, and they seem to drive a lot of what goes on.
The problem of complexity between the two platforms has less to do with females and more to do with the platforms themselves. I've been running two surveys recently, one about mobile games and one about female vs. male gamers. The mobile survey suggests people want to treat their mobile games as a "on-the-go" experience. They don't care to sit down and play anything serious on it, they want to play something quick while on the way to work or school. That's at least what preliminary data is showing.
One seems to appeal to bigger audience, whereas the other fits a very certain niche. One also was designed using a known science to make it "more enjoyable", whereas the other was made as more of an environment for other people to make the content with. etc etc
1. In mobile games they do. They bloody do.
2. By claiming that female is a worthwhile demographic for developers on the mobile platforms (which is pretty obvious), this influences more developers to develop crap. Which I have already said.
3. Censorship in general is a problem, no stuff. But it's not like feminists is not a part of the problem.
4. It is a female problem, as most mobile games are subpar in quality, and all of them which fit this description are literally the ones with the bigger female demographic. Your point is invalid.
5. Making it more cute and filling up with all the things it has in the mobile version, I'd say why not. It appeals more to females this way. And kids.
Community sites don't have power. It takes too much time to do anything right if anything gets even solved. Proof is Zoe Quinn. Any of those community sites can be against it, but as long as the "professionals" says it's fine, it's fine for the consumer that doesn't know anything about the subject, and it's fine for them as such to recognize crap as quality games.
I'd like to know what survey did you even set up with so much palpitation. Nonetheless, it's obvious that mobile games are not games that should be taken seriously. Thus, casual mobile gamers should not be taken seriously. I don't see your point. However, at the same time it's very own known that females stay more on the phone than their male counterparts. This still links to females heavily as they are the dominating demographic for mobile gaming, which has brought it to it's state.