Author Topic: There's more Adult Female gamers than Teenage Boys  (Read 4936 times)

  • I don't see the problem. The social media functions don't hinder your progress through gameplay. Even if they're coded into the game's interface, they aren't going to suddenly leap out and prevent you from finishing your quest until you make a status about it. And again, I still believe it's not the female gamers that caused this, but social media's overall popularity and the gaming community as a whole.
  • How the forget is this "feminist propaganda"? So, you're saying that feminists believe micro-transactions are the way of the future, and that all people who don't want them should die just like the patriarchy?
  • Lots of things gets censored. Saint's Row IV and South Park were both censored here because the Government is afraid of drugs and brown town probes. The problem isn't females specifically, it's censorship in general
  • Again, not a female problem. Look at the retro age of gaming. They were doing it then as well.
  • Because women would absolutely love to play a game about Dungeons, so that was absolutely EA's target market.
Video games have a long, winding path to become art yet. A Theory of Fun and similar books cover this subject well.

That said, look at paintings, and then look at comic books. They're essentially the same; drawings. Both are considered some type of art, despite the massive difference in quality. So, why are games getting special treatment?
Because Gawker/Polygon are the majority of where players go to get their opinions on what to buy.

There may be some level of influence, but it is not dramatic enough to make the shifts you're suggesting will happen, and with the amount of reviewers/review sites, gaming communities, and people in general who like to share their opinion, I find it hard to believe that the loudest of the bunch will be the women, when it's quite clear that places like Reddit, 4chan, NeoGaf, YouTube etc are male-centric, and they seem to drive a lot of what goes on.
The problem of complexity between the two platforms has less to do with females and more to do with the platforms themselves. I've been running two surveys recently, one about mobile games and one about female vs. male gamers. The mobile survey suggests people want to treat their mobile games as a "on-the-go" experience. They don't care to sit down and play anything serious on it, they want to play something quick while on the way to work or school. That's at least what preliminary data is showing.
One seems to appeal to bigger audience, whereas the other fits a very certain niche. One also was designed using a known science to make it "more enjoyable", whereas the other was made as more of an environment for other people to make the content with. etc etc

1. In mobile games they do. They bloody do.
2. By claiming that female is a worthwhile demographic for developers on the mobile platforms (which is pretty obvious), this influences more developers to develop crap. Which I have already said.
3. Censorship in general is a problem, no stuff. But it's not like feminists is not a part of the problem.
4. It is a female problem, as most mobile games are subpar in quality, and all of them which fit this description are literally the ones with the bigger female demographic. Your point is invalid.
5. Making it more cute and filling up with all the things it has in the mobile version, I'd say why not. It appeals more to females this way. And kids.

Community sites don't have power. It takes too much time to do anything right if anything gets even solved. Proof is Zoe Quinn. Any of those community sites can be against it, but as long as the "professionals" says it's fine, it's fine for the consumer that doesn't know anything about the subject, and it's fine for them as such to recognize crap as quality games.

I'd like to know what survey did you even set up with so much palpitation. Nonetheless, it's obvious that mobile games are not games that should be taken seriously. Thus, casual mobile gamers should not be taken seriously. I don't see your point. However, at the same time it's very own known that females stay more on the phone than their male counterparts. This still links to females heavily as they are the dominating demographic for mobile gaming, which has brought it to it's state.

I'll continue reading your post in a bit.
No real need. Now that you've clarified, my post is really irrelevant. I have issue when people say females are the problems with games, but I have no problem agreeing that mobile game players are (indirectly) causing issues.

Yes, there are more females playing mobile games (supposedly), but that isn't necessarily a reflection of female gamers, but rather that we still have a long way to "properly educate" (if you will) people on why they should get into PC/Console gaming, and why we need more mobile developers who want to make serious games.

Yes, there are more females playing mobile games (supposedly), but that isn't necessarily a reflection of female gamers, but rather that we still have a long way to "properly educate" (if you will) people on why they should get into PC/Console gaming, and why we need more mobile developers who want to make serious games.

That's a good way to put it. But silly articles like this don't do any good for either. Also you heavily defended female mobile 'gamers'.
« Last Edit: August 26, 2014, 09:38:56 AM by LeetZero »

That's a good way to put it. But silly articles like this don't do any good for either.
I get that. When I heard about female gamers being a large proportion, I was told that the majority were actually a lot of Asian females playing games such as WoW/DOTA/LoL etc. This is a bit of a surprise to me, actually.

But, I dunno what the solution is, outside of my own plans to make serious games for all platforms, including mobile, that hopefully will interest both indie developers who loathe the mobiles and females who've never touched anything with a molecule of depth. That's just me, though.

Also you heavily defended female mobile 'gamers'.
I'm not going to debate the term "gamer" since I don't think I'm really in any position to say what a gamer is or isn't. I just assume that

A) Mobile Games are unfortunately games
B) If you play games on a regular basis, you count in any statistics
« Last Edit: August 26, 2014, 09:43:01 AM by McJobless »

The best way to avoid the no true Scotsman fallacy is to specify "PC Gamers" (or "Console Gamers" but PC masterrace amirite) rather than "Mobile Gamers".
That said I'd love to have more females into video games as they are now, but I seriously have no idea how one goes about doing that. I mean, stuff like the article here I'd argue isn't helping at all.

I get that. When I heard about female gamers being a large proportion, I was told that the majority were actually a lot of Asian females playing games such as WoW/DOTA/LoL etc. This is a bit of a surprise to me, actually.

But, I dunno what the solution is, outside of my own plans to make serious games for all platforms, including mobile, that hopefully will interest both indie developers who loathe the mobiles and females who've never touched anything with a molecule of depth. That's just me, though.
I'm not going to debate the term "gamer" since I don't think I'm really in any position to say what a gamer is or isn't. I just assume that

A) Mobile Games are unfortunately games
B) If you play games on a regular basis, you count in any statistics

Yeah, there are actually a surprisingly large amount of Asian female gamers that play lots of the games I would define as at least normal games.

Nobody is in a position to say exactly what it is, but it's pretty prone to opinions. And I would (and do feel) bad to be compared to female mobile gamers. I would rather mobile gaming not to be a part of the "gamer" demographic at all, unless it's a strict comparisson between PC/Console/Mobile gaming, which is fine.
« Last Edit: August 26, 2014, 10:03:21 AM by LeetZero »

People actually think no true Scotsman is actually a valid fallacy?

Unless they play Candy Crush for hours on end, I don't think they should be called true gamers.

Either way you look at it, I refuse (and I don't understand how you accept it) to acknowledge casual mobile game players as actual gamers. It's dumb.
Unless they play Candy Crush for hours on end, I don't think they should be called true gamers.
gam·er
/ˈgāmər/
noun

   a person who plays a game or games, typically a participant in a computer or role-playing game.

Note the bolded text.
« Last Edit: August 26, 2014, 11:43:32 AM by Zanaran2 »

mobile is not and never will be a viable gaming platform imo

You guys realize there are plenty of actual quality games on mobile, right? Sure, there's lots of money-sucking freemium games, but there's plenty of that on PC and consoles as well. They just happen to be more frequent on mobile because people tolerate it more there. Of course, a phone is never going to be as powerful as a top of the line computer (not anytime soon at least), but I've had just as much fun playing some games on my phone as I have on my PC.

wii is debatable as a real gamer, i just think its trash.
but mobile devices are a loving joke.

im not into fashion just because i dress myself in the morning.
im not some foody because i had toast today.
im not a car guy because i own one.


my grandma played scrabble a lot. shes a god damn gamer

thats why the wii-u bombed so bad. they did so well capturing the entire casual market with the first wii. they assumed they could do it again. but trash casuals dont spend money like that. they should have known a casual would use 1 console for life.
« Last Edit: August 26, 2014, 11:59:40 AM by Bisjac »

gam·er
/ˈgāmər/
noun

   a person who plays a game or games
I'm just going to boldface this because it's impossible for you srs gaemerz to accept anything that's not on your PC or console to be a game.

Candy Crush is as much of a game as Blockland or Call of Duty is, no matter how much you bend the definition. Hell, even Tennis for Two which was made in 1958 and had the bare minimum in terms of graphics and technology was a game in it's own right.
« Last Edit: August 26, 2014, 12:08:37 PM by Zanaran2 »

I'm just going to boldface this because it's impossible for you srs gaemerz to accept anything that's not on your PC or console to be a game.

Candy Crush is as much of a game as Blockland or Call of Duty is, no matter how much you bend the definition. Hell, even Tennis for Two which was made in 1958 and had the bare minimum in terms of graphics and technology was a game in it's own right.

this is not about defining things. we all know what gamer means. you are being a child and missing the discussion completely.
good job and having all the points fly over your head. you must be so proud to be so dumb.

wouldnt the title say teenage boy gamers
or is the more adult female gamers than all teenage boys in the world
if so thats pretty snazzy