Author Topic: Wrapperup's Original Bedroom Freebuild [Static Maps] (BETA)  (Read 32004 times)

I've made this a while ago...

[ img]https://dl.dropboxusercontent.com/u/143512782/a/fail9.png[/img]

It's an 1:1 copy of the slopes

I never got to improve the converter though, it still misses proper uvs and textures, smooth shading like old terrain, doesn't have collision yet

It was getting there though

neat.

I've made this a while ago...
It's an 1:1 copy of the slopes
I never got to improve the converter though, it still misses proper uvs and textures, smooth shading like old terrain, doesn't have collision yet
It was getting there though
That looks infinitely better than gross textures from the 90's and mediocre smooth shading.

damn make collision and release that terrain jesus i have projects O:

damn make collision and release that terrain jesus i have projects O:
If he makes the collision mesh the exact same as the terrain mesh, it will have many problems, like raycasting.

If he makes the collision mesh the exact same as the terrain mesh, it will have many problems, like raycasting.
I'm sure if some of the many skilled scripters around Blockland Help we can have improved terrains better than the ones we had before!

If he makes the collision mesh the exact same as the terrain mesh, it will have many problems, like raycasting.
I had a few ideas how to solve that, but never got around to work on the thing. I basically just started, school got in the way, and then I forgot.

Also, that terrain was created by parsing the .ter file, it can convert any map.

That looks infinitely better than gross textures from the 90's and mediocre smooth shading.
The idea was that if you don't like smooth shading or textures, you could simply turn them off in the converter.

The only real problem I ran into was the size of the geometry. A tork terrain loop is 256x256 grid squares, each of them has 2 tris (diagonal split). This results in 131072 faces. These all have to be saved in the blb file. The blb generated for this test was 35MB. You can imagine how long that takes to download through blockland? And that's without collision shapes. Those might double the size. It really isn't feasible unless it's for some kind of single player gamemode, or you have all players download the add-on externally before joining your server.

Edit: At least I used blbs because the performance rendering them is much better... I can fit the same 131072 tris in a 3.5MB dts but I'm not sure about the performance.
« Last Edit: September 04, 2014, 06:35:25 PM by Zeblote »

What if it was just a ranged Terrain and as soon as you reached the end of the ranged terrain, you would be teleported to the opposite end of the looping terrain.

It just can't be too small or the effect would be ruined.

well, someone remade a bedroom, it's a good start. Maybe in the end we may have some terrain-like back... Many hopes i have.




Why did you bump this
It was a two day bump, and the topic is still valid.. Why exactly wouldn't he bump it?

More importantly, why does he have Rooged's avatar?

You and fire vine host these very well

Can you take another group photo latr and notify me so I can join?

You and fire vine host these very well

I don't know fire vine honestly. The maps mod is released incase you are wondering how he got it
http://forum.blockland.us/index.php?topic=266409.0