Author Topic: Various new projects and old/horrible nostalgic add-ons I've created  (Read 13131 times)

t
edit: forget i bumped it



  • Add-Ons/GameMode_Viridian_RPG

u wot m8

Question on the weapon packages, were they standalone stuff or do they require another weapon system to work?

Question on the weapon packages, were they standalone stuff or do they require another weapon system to work?

All of them are standalone.

Port, do you mind if I modify client_LiveMenu and release it if I give you credits?
I want to have it essentially completely remove the current saving system of BL and allow the user 1 save that saves whenever they leave or every 5-10 minutes, and make the mod always load that save, and if the user wants to have their own server, they can just press start game and the menu is removed and they're in the server that livemenu already started.

So.. Does the SMM Zip contain the "Adventure pack" weapons set?

I want to have it essentially completely remove the current saving system of BL
Oh dear god

Oh dear god
I probably should've mentioned there would be an option to load sections of the build in cuboids.
at this point I might not even need portify's permission, there's only like 4 functions that where original, it was more of just a good starting point, which definitely helps.

I noticed some stuff from your generic weapons that was a bit confusing for me:

Quote
function GenericSMGShipkaImage::onFire( %this, %obj, %slot )
{
   if(%obj.getDamagePercent() > 1.0)
   {
      return;
   }

   %x = getRandom() * 6 - 3;
   %y = 4 + getRandom() * 2;


   commandToClient(%obj.client, 'AimRecoil', %x, -%y, 16);

   if($GenericWeapons::ammoSystem)
   {
      %obj.toolMag[%obj.currTool] -= 1;

      if(%obj.toolMag[%obj.currTool] < 1)
      {
         %obj.toolMag[%obj.currTool] = 0;
         %obj.setImageAmmo(0,0);
      }
      GenericDisplayAmmo(%this,%obj,%slot);
   }

   parent::onFire( %this, %obj, %slot );

   %obj.playThread(2, shiftRight);
   %obj.playThread(3, shiftLeft);
   if(%obj.getMountedImage(0) == nameToID(GenericSMGShipkaImage))
      %shake = "0.5 0.5 0.5";
   else
      %shake = "0.25 0.25 0.25";


   %obj.spawnExplosion(GenericRecoilSmallProjectile, %shake);
   serverPlay3D("GenericSMGShipkaFire" @ getRandom(1,2) @ "Sound", %obj.getHackPosition());
}

Can you explain the function of what I highlighted?

It knocks your view around. Look at the corresponding client.cs file.

Port, do you mind if I modify client_LiveMenu and release it if I give you credits?
I want to have it essentially completely remove the current saving system of BL and allow the user 1 save that saves whenever they leave or every 5-10 minutes, and make the mod always load that save, and if the user wants to have their own server, they can just press start game and the menu is removed and they're in the server that livemenu already started.

If you release it as something other than "live menu" and still include the actual normal saving system, sure, I guess.

[li ]config/engine.cs[/li][/list]
explain, what does this do/improve?

Wheres Weapon_Clushido and Weapon_AdventurePack?

Wheres Weapon_Clushido and Weapon_AdventurePack?

Bushido made them. They are private.

derp