Author Topic: Advanced Mech Playertype - In-Game Photos [WIP #6]!  (Read 10226 times)

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Very nice, very nice! Is it going to be re-colourable? Say, main color (black) is the color of your shirt and secondary (orange) is of your shoulders?

Very nice, very nice! Is it going to be re-colourable? Say, main color (black) is the color of your shirt and secondary (orange) is of your shoulders?
Missiles are going to stay orange - it's be odd if they could change color. I'm probably just going to add trim lines that will be the shirt color - everything else will most likely be as pictured. Reason being is that it will be really odd to see a giant purple and green Barney robot running around. I don't want that. Trying to keep it as real as possible here. ;)

So, bluetooth, this looks amazing as forget.
I, and all your other "fans", will be expecting more fabulous mechs.

Good luck.

Missiles are going to stay orange - it's be odd if they could change color. I'm probably just going to add trim lines that will be the shirt color - everything else will most likely be as pictured. Reason being is that it will be really odd to see a giant purple and green Barney robot running around. I don't want that. Trying to keep it as real as possible here. ;)
What if you want a desert colored mech, or a navy blue one? Military Green?


Come on your just thinking about the bad things, think about the good.

Can there be another way of entry to the mech? I rather climb a ladder than just jump on it.

What if you want a desert colored mech, or a navy blue one? Military Green?


Come on your just thinking about the bad things, think about the good.
Yah, still considering switching it up. We'll see.

Can there be another way of entry to the mech? I rather climb a ladder than just jump on it.
Probably not, I'm not trying to make it TOO in-depth. XD

Probably not, I'm not trying to make it TOO in-depth. XD

Aww. Can it at least Neal down when you bail out of it? Like after that the top opens off so you can jump in..
I hated how the old mechs you had to jump on it's legs just to get in.. eww.

Get Mouse click enter vehicle add-on if Blue doesn't add a feature like that himself

Aww. Can it at least Neal down when you bail out of it? Like after that the top opens off so you can jump in..
I hated how the old mechs you had to jump on it's legs just to get in.. eww.
I'll leave mounting the mechs up to each individual builder's design. In reality, a true mounting system would just consist of some stairs or scaffolding that the pilot must climb to get it. There's a chance that I might just implement mouse click enter and disable jumping on the mech to mount completely.

In other news... In-game photos! Also, does anyone know if there are animations that can be played for turning in-place?




I'll leave mounting the mechs up to each individual builder's design. In reality, a true mounting system would just consist of some stairs or scaffolding that the pilot must climb to get it. There's a chance that I might just implement mouse click enter and disable jumping on the mech to mount completely.

In other news... In-game photos! Also, does anyone know if there are animations that can be played for turning in-place?



can you make an rc version of this?

Also, does anyone know if there are animations that can be played for turning in-place?

Unfortunately it is impossible to do that, as far as I know (well I suppose in theory you could do it by checking the rotational speed of the player every frame, but that would be horribly inefficient).
There would have to be built-in support for it.

Than again I'm not much of a coder, so I could be wrong? :L



Unfortunately it is impossible to do that, as far as I know (well I suppose in theory you could do it by checking the rotational speed of the player every frame, but that would be horribly inefficient).
There would have to be built-in support for it.

Than again I'm not much of a coder, so I could be wrong? :L
I was given a general idea how to do it via coding, but it wouldn't be preferred to do it that way. I also have an unread page of documentation to read later on the TSShapeContstructor, so we'll see what I can glean from that. If it ends up absolutely having to be coding, then I'll probably just skip it, as odd as it looks.

The pilot holder reminds me too much of a front of a sedan, can you make it a bit more sleeker..