Author Topic: Euclideon (remember Unlimited Detail?) isn't dead  (Read 1482 times)


This guy sounds like he could be Probuilder when he was trying to create his own version of Blockland on the Source engine.

Couple that with real time global illumination and downsampling = holy loving stuff.


But they didn't even talk about that once in their two recent (and important) videos. Its about time someone started using laser scanning like this for gaming.

Oh I get what he's saying. But that's just the thing, and why my post is important. If you were to add real time global illumination and downsampling, it would be totally real.




I don't think Euclideon are aiming at the gaming audience in the first place...

I have no idea who or what Euclideon is

I have no idea who or what Euclideon is
ok. good for you then



I have no idea who or what Euclideon is

Did you even watch a video from the channel linked right there in the OP?

i recall their being problems with dynamic stuff when using atoms not polygons
i doubt it's going to happen in video games but it definently will change a lot of things
« Last Edit: September 25, 2014, 05:57:03 PM by Nomel »

>the comments and ratings are disabled

raged

Quote
"Why is the motion so limited? You hardly move more than a few feet in any scene."

lol, the motion is limited in their latest video because with a 3D scan of a room or in that case a jungle, your camera is sitting in one spot. For this to ever be feasible, you'd have to scan several points of any room and add the data together.

Regardless of the fact that it looks super stuff because everything looks like Mount & Blade's attempt at good graphics where they overlayed images onto stuffty models.