Author Topic: How to learn more?  (Read 2951 times)

I've hit a stage where anything I code is too easy, nothing is challenging and without a challenge I cannot learn. I know there's lots of things left for me to learn, I'm not saying I know everything.

I started doing client side stuff but have no ideas left that aren't too hard at this stage.

So, basically what I'm asking is what I should do that will actually teach me stuff?

Try working with vectors.

Try making useless cmds.
Heck I ended up making a dungeon mod that loads dungeons from text files for people to try and beat while I was taking a break from the advanced bots.
mm that reminds me I have to release it.

try to make a "Controle the Player" what ever thingy, in a gui you select a player and you can play as him (you need to be Admin) btw it should deactivate itself @ deathmatches and other minigames... you know what i mean?

try to make a "Controle the Player" what ever thingy, in a gui you select a player and you can play as him (you need to be Admin) btw it should deactivate itself @ deathmatches and other minigames... you know what i mean?

That's easy, if you mount someone to someone's right hand they take control of him IIRC.

%player.setControllingClient(%client);

Ahum.

When I hit this stage, I didn't do too much but then started working on making mods that require organized systems, such as the airport mod or my virtualBrickList. Next on the plate will be a business system ;)

What did those mods do?

The airport mod basically allowed you to add "airpoirts" by defining two points to make a runway. Then you could just say the person, start and destination and it's put you on a plane that'd take off, fly to the other airport and land. It even lined up planes if more than one had to go. It needs work on making a realistic path but I'm working with my precal teacher on the math for that :). The virtualbricklist can load bricks from a save file and put their information into a scriptObject, then you can easily manipulate the bricks and tell them to plant or resave them.

The airport mod basically allowed you to add "airpoirts" by defining two points to make a runway. Then you could just say the person, start and destination and it's put you on a plane that'd take off, fly to the other airport and land. It even lined up planes if more than one had to go. It needs work on making a realistic path but I'm working with my precal teacher on the math for that :). The virtualbricklist can load bricks from a save file and put their information into a scriptObject, then you can easily manipulate the bricks and tell them to plant or resave them.
That's really cool, is this released, or still be worked on at all? (Sorry for getting of topic.)

The airport mod basically allowed you to add "airpoirts" by defining two points to make a runway. Then you could just say the person, start and destination and it's put you on a plane that'd take off, fly to the other airport and land. It even lined up planes if more than one had to go. It needs work on making a realistic path but I'm working with my precal teacher on the math for that :). The virtualbricklist can load bricks from a save file and put their information into a scriptObject, then you can easily manipulate the bricks and tell them to plant or resave them.
That's really cool, is this released, or still be worked on at all? (Sorry for getting of topic.)
what about the boat? are you still working on it nit? or is it still in your email??

I can't think of any organized mods, I'm not 100% sure what you mean by organized either.

Ones that require structure to work.

Order Torque Game Engine. That'll keep ya busy :cookieMonster: .

Yea, ones that require structure, that's what I meant. About the boat, I plan to work on it again, I might even need it in my rpg, but I'm not sure yet.