Author Topic: Rollin' Those Dice - a adventure about luckmanship  (Read 6352 times)

what the hell locke

necromance it again until it WORKS


That spider's in the room behind you. It's gone now.

Everyone picks the right chest, I guess.

Also, for future reference, if there is a chest, here is the roll guide:

6 - ULTRA RARE
5 - Rare
4 - Great
3 - OK
2 - Not That Great
1 - Awful


The chest roll was a 1.

Inside you find a stick.
The other chest promptly appears to jump away into a hole. That chest was a Mimic.
Hey, at least you got SOMETHING instead of getting your hand possibly bitten off, right???

Take stick and attempt to turn it into a small wood dagger

monday: take stick and pick bugs out of your hair (and eat them)
« Last Edit: October 03, 2014, 07:39:36 PM by PurpleSir »

Light the stick on fire with my pyromancy, making a torch.

Proceed to the next room.

>twirl stick around, hit self in face with it, Next Room

bend stick into a swastika


Stick ain't long enough. Or bendy enough.


The dungeonmaster appears to ignore these types of actions.


Alessandro Volta rolled a 4.

You hit yourself in the face. It hurts. (-5 HP)


Flatflyer and Talia together roll a 10.

Wow! With your skills combined, you managed to make a burning dagger! That's sure to do some damage.

The party got a: Burning Wooden Dagger!
Stats:
DMG = 10-20
Effect = 25% chance to deal burn dmg/burning effect (a roll of 1-4 will decide)
Burn DMG = 5-10
Afterburn DMG = 5 each turn

---------EXPLANATION TIME---------
Hey, you got your first -real- item! Let me explain how this works:
Once you get a item/weapon, it is shared with the entire party. The first person to post the use of the item gets to use it. You can do a backpack check at any time by just saying that you want one done. I'll post qualities, how much of the item you have, and if you're at a random shop you find, sell price!
---------EXPLANATION OVER---------


The party proceeds into the next room.

Suddenly, a Very Spooky Skeleton appears!
He wields a sword and shield.

(enemy stats will be the same quality colors as items)
Very Spooky Skeleton - 100/100 HP

Don't skeletons only have around 5 HP? I use logical thinking.


Talia rolls a 6.

Logical thinking apparently works very well in this dungeon, and the Skeleton's maximum health is immediately downgraded to a 5.

However, this makes the Skeleton enraged, which gives him twice the damage.
The good thing is he won't attack you yet.

Very Spooky Skeleton - 5/5 HP [Status: Enraged]

[Status]
Talia: 500/500 HP [Status Effect: N/A] [Revives left: 3]
Aran Ryan: 500/500 HP [Status Effect: N/A] [Revives left: 3]
Locke Thanatos: 499/500 HP [Status Effect: N/A] [Revives left: 3]
monday: 500/500 HP [Status Effect: N/A] [Revives left: 3]
Alessandro Volta: 495/500 HP [Status Effect: N/A] [Revives left: 3]
Flat Flyer: 500/500 HP [Status Effect: N/A] [Revives left: 3]
}]Crazy[{: 500/500 HP [Status Effect: N/A] [Revives left: 3]
Phoenix Wright: 500/500 HP [Status Effect: N/A] [Revives left: 3]

I can command undead because I'm a necromancer.

I persuade him to be nice and not hurt us.

Decrease the spook by making it rub its crotch via telekinesis.

Find a contradiction in that logic and cross-examine the coding to try and get rid of his double-damage buff.

perform spooky scary skellington removal ritual in front of him.