Author Topic: Terrain Request  (Read 2569 times)

I was wondering if this was even possible, and if it is, that someone would make a mod that allows you to use the v20 and below custom terrains.

Wrapperup tried to do this and many other people did to but they just quit on it because scripts to load the terrain are deleted.

Wrapperup tried to do this and many other people did to but they just quit on it because scripts to load the terrain are deleted.

Wrapperup hasn't quit yet, and he's made a static shape of the original bedroom.

Wrapperup tried to do this and many other people did to but they just quit on it because scripts to load the terrain are deleted.
wrapperup and those other people are using static shapes to load in .dts shapes and make 'interiors' out of them. this process is p simple; it's just about making it user-friendly and modder-friendly.

terrain will not come back in its original form because there's not really an object class you can manipulate to make infinite terrain anymore. you could theoretically create terrains with static shapes, but i'm p sure the collision capabilities are limited and so it'd be kinda goofy to get it working well (and looking good)

[end implied opinion, begin explicit opinion]
in the end, bricks are still superior and we should be focusing more on making building easier than trying to bring back deprecated functionality and trying to grab onto a lost cause. we need actual tools to create maps with bricks [efficiently], not necessarily even in-game. this would be bigger and more powerful than some jerry-rigged static shape machine or a hacky re-implementation of dead classes.

We need some sort of map editor, but for bricks.


We need some sort of map editor, but for bricks.

It would be neat to have something like Portal 2's editor, with the push/pull on edges kind of like the editor wand from back in the day.


We need some sort of map editor, but for bricks.
someone get the biggest "YES" gif they can find and PM it to me because this is exactly what i mean

Erm, Roblox.
if you're implying we use roblox's editor then ya that could actually work if you made a converter of some sort

if you're implying that's a gross idea since roblox uses it pls grow up :(

if you're implying we use roblox's editor then ya that could actually work if you made a converter of some sort

if you're implying that's a gross idea since roblox uses it pls grow up :(

I was implying the editor, it reminded me how the bricks would stretch out easily - I would think that there would need to be an existing brick -x,x,x- for it to take it's form. Idk how that would work though.
« Last Edit: September 28, 2014, 11:55:36 PM by chubaka452 »

I was making a brick based terrain edditor with brushes and stuff. I think it would be neat to see it finished.


It would be neat to have something like Portal 2's editor, with the push/pull on edges kind of like the editor wand from back in the day.
The reason we no longer use DTS shapes for bricks that allowed the editor wand to work is that they are terrible performance wise. The way bricks work now does not permit such dynamic reshaping of them.

Perhaps instead of just resizing a single brick, we could just make an algorythm that places the ones we work with in as efficient manner as possible.

However, I have no coding experience, so im just shooting out ideas. Sorry for being useless.

somebody, probably Truce, made a brick optimization diddly a long time ago but as far as i know it was never released