If you're not looking for respawn time then what are you looking for?
http://forum.blockland.us/index.php?topic=268064.0I told him I would do itDont write the code for me please, I wish to do it on my own and learn.I need to know what to use when detecting the player respawning
When I said code I ment the entire script.I would appriciate it if you told me the function tho.
function armor::onadd(%this,%obj) { Parent::onadd(%this,%obj); DebugSpawn(%this,%obj); }
ive used this before, you can ignore "DebugSpawn(%this,%obj);"Code: [Select] function armor::onadd(%this,%obj) { Parent::onadd(%this,%obj); DebugSpawn(%this,%obj); }
What exactly happens on armor::onadd?
Armor (a playertype) is added to the world.
How is it different from GameConnection::SpawnPlayer ?