Author Topic: SUM RPG - it's dead stahp  (Read 8632 times)


Super Ultra Mega Turn-based Enemy-Killing Awesome Forum Game Using a
Needlessly Long And Not Unpronounceable Name But A Debatably Cool Acronym RPG



  


You are a group of "heroes" in 1457 looking for the legendary Philosopher's Stone in a quest for riches and immortality. You've caught wind of some dead old French dude from Paris named Nicolas Flamel that apparently created or found a Stone, and it's probably too difficult to make one yourself, so you've decided to travel to France to track down Flamel's Stone. It'll be tough, for sure, since you happen to live in the faraway town of London, but you could end up wealthy and healthy. The plan is to head south from London to the port of Folkestone, then take the boat across to Boulogne and finally make the trek to Paris. You might pick up some friends along the way, too.


  


 - Be civil! If you wind up in a disagreement with another player (somehow, since you're on the same team) then don't continue fighting with them. If it has something to do with the game, consult the next rule. Otherwise, take it to drama.
 - My word is pretty much final. I'm open to discussion, but not petty name-calling or anything of the sort.
 - Act within reason and follow the gameplay rules. Unreasonably powerful attack declarations will not be followed.
 - Don't declare what happens, declare what you're trying to make happen.
 - Have fun!


  


The first step is obviously creating your character. For sake of cleanliness, follow this template and delete the descriptions before filling it in. Here's an example and here's what that looks like. You'll notice there are six stats for you to fill in; these MUST add up to 30, no more and no less, and individual stats must be integers between 1 and 10. You can increase these stats later by leveling up or equipping armor. Finally, you can declare what kind of starting weapon you'd like, but I'm going to determine the stats.

Now that we've got levels and stats out of the way, let's talk about actual combat. In addition to the main 6 stats, you've also got HP, SP, and XP. Your HP caps at a certain maximum determined by VIT, and will lower when attacked by an enemy or in self-damaging moves. Your SP cap is determined by WIS, and is used to execute special moves. We'll talk about XP later. Since this is a forum game, combat is obviously turn-based. Each turn, you can write what kind of action you want to do that turn. Here's the difference types of attack you can do:
1. Power Attack: Attack once with a strong attack.
2. Combo Attack: Attack a few times with weaker attacks.
3. Use Special: Use SP to preform a special action - stay IC and not overpowered. You can also incorporate items.
4. Use Item: Consume an item to induce an effect on you or others.
5. Defend: Block any incoming attacks this turn for half damage.
6. Run: Run from the battle - you won't get XP and can't deal damage, but can't get hurt either. If it fails, the enemy gets a free attack.
Note that these are "normal" actions that should generally be taken, but if you come up with something different, feel free to try it. Most of the time stuff like that will fall under the "special" category, but you never know. One more thing: some attacks will deal partly elemental damage, and some enemies will be resistant to elemental damage. It's a complex-ish system, but just remember not to use fire attacks on things that are resistant to fire.

If you run out of HP, you'll die and be removed from battle and you won't be able to move. In addition, you'll lose some XP as a penalty. Somebody can bring you back with a reviving item, but you won't get your XP back. If nobody revives you, you'll be revived at the next village. If all members of the party die or run away, everyone is automatically revived and the battle is restarted (but again, with an XP loss!) Once you win a battle, everybody will receive a random amount of XP (scaled to the enemy's difficulty), gold, and if you're lucky, items. Gold is used at shops to buy items, and is shared across the party. HP and SP will be partially healed after a battle, and the party will move to the next battle, event, or village.

So I've been rambling quite a while about XP, and you've probably figured it out by now, but those are experience points. Once you get enough of them (100 for level 2), you'll level up! You receive 3 stat points that you can allocate to any of the six main stats. Then, the amount of XP required to level up increases, and the cycle begins anew.

There's one more mechanic we haven't talked about yet - items and equipment. Items come in four types: consumables, resources, weapons, and armor. Consumables are exactly what they sound like: they can be used in battle to achieve an effect. Resources are useless except for crafting, which can be done at villages. Weapons can be equipped one at a time and control damage and elemental percentage. They can also boost/hinder stats, though this is less common. Armor, on the other hand, exists pretty much only to alter stats. They increase specific stats and alter elemental damage received. You can only wear as many armor pieces are your level, i.e. a level 1 can wear 1 armor piece, a level 2 can wear 2 armor pieces, etc. Note that any armor locations are purely name-based and do not affect if they can be worn at once (you can wear 3 different body pieces and no leg pieces.)

That should be it for combat, but it was quite a lot to take in. If you have questions, feel free to ask them





Remember, the template is here and the examples is here (and this is the result.)

Giovanni Aggia (SWAT One) - A freelance assasin, equipped with the Slim Slicer.
  - HP: 80/80, SP: 22/24, XP: 3/100, LVL: 1

Alvin Price (NoZoner) - A morally upright but rather stupid knight, equipped with the Iron Mace.
  - HP: 140/140, SP: 8/8, XP: 2/100, LVL: 1

Mitchell Pitt (Zanaran2) - A quiet medic with healing abilities, equipped with a scalpel.
  - HP: 120/120, SP: 40/40, XP: 6/100, LVL: 1

Jack Golem (masterockets) - A distracted thief, equipped with a dull dagger.
  - HP: 63/80, SP: 8/8, XP: 2/100, LVL: 1

Elizabeth Welsh (Alphadin) - A quiet, lazy archer with a wooden bow.
  - HP: 40/40, SP: 20/20, XP: 4/100, LVL: 1




Weapons:
  ★ Dull Dagger - 8 damage, concealable.
  ★ Iron Mace & Shield - 10 damage, +1% miss chance.
  ★ Scalpel - 6 damage, 5% chance of inflicting bleeding
  ★ Slim Slicer - 7 damage, ignores shields.
  ★ Wooden Bow - 7 damage, cannot be countered.

Armor:
  Nothing.

Consumables:
  Nothing.

Resources:
  1x Bear Pelt - The fur of a bear.

★ - Equipped
« Last Edit: December 03, 2014, 06:00:49 PM by TristanLuigi »

Name: Giovanni Aggia
Gender: Male
Age: 29
Sprite:

Occupation: Freelance Assassin
Personality: Not a bad guy at heart, and his work is just his duty.  He used to have a family that he had to feed, but now his is the only mouth he feeds.  Pretty reserved.
Religion: Agnostic.
Specialty: Escapes, brutally disorienting feints, and quick weapon draws.
Appearance: On the taller side, about 5'9", brown hair and tan skin, beautiful bright blue eyes, though he hides them.  Bearded, and usually wears a cloak.  Rather slim.
Stats: Remember, integer 1-10, adds up to 30.
      VIT: 4
      STR: 6
      AGI: 9
      WIS: 6
      DEF: 3
      CHR: 2

Starting Weapon:  The Slim Slicer
Current Items and Equipment:  The Slim Slicer, Cloak, Boots, Knife hidden in left boot.



T  E  A  M     N  A  M  E     H  E  R  E

Character:Occupation:Stats:
(Hover over stat to view)
HP:SP:XP:LVL:Weapons:Items:Armor:
  Giovanni AggiaAssassinVIT | STR | AGI | WIS | DEF | CHR    80/80    22/24    3/100    1
  • The Slim Slicer
  • Hidden boot dagger
NoneNone
Alvin PriceKnightVIT | STR | AGI | WIS | DEF | CHR140/1408/82/1001
  • Iron Mace & Shield
None???
Mitchell PittMedicVIT | STR | AGI | WIS | DEF | CHR120/12040/406/1001
  • Scalpel
NoneNone
Jack GolemThiefVIT | STR | AGI | WIS | DEF | CHR63/808/82/1001
  • Dull Dagger
Elizabeth WelshArcher/MarksmanVIT | STR | AGI | WIS | DEF | CHR40/4020/204/1001
  • Wooden Bow
  • 14 Iron-tipped arrows
None

Team Inventory:

Currency:
  • 6 Gold

Consumables:
  • None

Weapons:
  • None
« Last Edit: October 23, 2014, 08:03:51 PM by SWAT One »

Also, do we have starting weapons?

This looks pretty neat! How is SP usage determined, and how important will SP be overall? Is there going to be a noticeable difference in usage between occupations?
« Last Edit: October 20, 2014, 06:03:35 PM by NoZoner »

Also, do we have starting weapons?
I've been debating that for a while, because it's hard to tell people what's balanced and what isn't. I'm going to say that you get to choose the weapon's name, but I'll pick the stats. If you have a request, feel free to make it, but I can't guarantee that it will be fulfilled.

This looks pretty neat! How is SP usage determined, and how important will SP be overall? Is there going to be a noticeable difference in usage between occupations?
SP usage is basically determined on how powerful the move is, and it's really the only thing not governed by an equation (you know, to add a personal touch). SP is one of the only things that causes a huge separation between characters (other than the ratio between stats). Occupation will generally be quite important. A mage isn't going to be doing any mechanical specials, and an engineer won't be doing any magic. It's pretty flexible, though, so if it makes any sort of sense I'll probably go through with it.

Also, you can use items as part of SP moves. Forgot to mention that.
« Last Edit: October 20, 2014, 06:05:31 PM by TristanLuigi »

For starts, I would like a blade at length of a medium-sized machete, but with the shape of a rapier blade.  You may choose its stats, or modify its description, but it's meant to compliment my current stats well.  Name:  The Slim Slicer.

Maybe a general dagger in my boot or something for necessary measures if I can use that.  No name needed.  Stats just acceptable to what any normal dagger would do.

Also, is there a combat defense for dodging?
« Last Edit: October 20, 2014, 06:10:36 PM by SWAT One »

For starts, I would like a blade at length of a medium-sized machete, but with the shape of a rapier blade.  You may choose its stats, or modify its description, but it's meant to compliment my current stats well.  Name:  The Slim Slicer.
How about 7 damage (compared to the standard 10) but completely ignores shields or defending (but not the stat)? Or would you rather just have 10 damage? Keep in mind that this damage is affected by STR/enemy DEF/randomness.

Sounds fine.

Also someone else join pls.  :(
« Last Edit: October 20, 2014, 07:35:20 PM by SWAT One »

Sounds fine.

Also someone else join pls.  :(
I suppose I could use the Alchemist character I made as an example. It would help with dialog as well.

Name: Alvin Price
Gender: Male
Age: 34
Sprite:

Occupation: Knight
Personality: Courageous and dutiful, yet somewhat meatheaded and alcoholic. Rarely hesitates. Once held the rank of captain.
Religion: Catholic Christian
Specialty: Provoking, improved blocking, shield ramming
Appearance: About 5'5" and heavyset. Brown eyes, brown hair, beard kept as stubble
Stats:
      VIT: 7
      STR: 6
      AGI: 1
      WIS: 2
      DEF: 9
      CHR: 5

Starting Equipment: Iron Mace & Shield



                                                                    
LVL 1
3/100
Giovanni Aggia   
Assassin
HP: 80/80
SP: 22/24
VIT: 4
STR: 6
AGI: 9
WIS: 6
DEF: 3
CHR: 2
 
The Slim Slicer
Hidden Boot Dagger
LVL 1
2/100
Alvin Price 
Knight
HP: 140/140
SP: 8/8
VIT: 7
STR: 6
AGI: 1
WIS: 2
DEF: 9
CHR: 5
 
Iron Mace & Shield
LVL 1
6/100
Mitchell Pitt 
Medic
HP: 120/120
SP: 40/40
VIT: 6
STR: 4
AGI: 6
WIS: 10
DEF: 3
CHR: 1
 
Scalpel
LVL 1
2/100
Jack Golem 
Thief
HP: 63/80
SP: 8/8
VIT: 4
STR: 4
AGI: 10
WIS: 2
DEF: 3
CHR: 7
 
Dull Dagger
LVL 1
4/100
Elizabeth Welsh 
Archer
HP: 40/40
SP: 20/20
VIT: 2
STR: 10
AGI: 10
WIS: 5
DEF: 2
CHR: 1
 
Wooden Bow
Iron-tipped Arrows x14
« Last Edit: October 23, 2014, 11:34:09 PM by NoZoner »

NoZoner: added.

I might wait for another character, but if nobody else joins in a few hours, we'll start.

This is sum (eeehhehe) good stuff, I'll probably join this one. I'll edit my post with the character application.
Also what did you use to make the logo?

Name: Mitchell Pitt
Gender: Male
Age: 35
Sprite:

Occupation: Medic
Personality: Rarely talks, but the words he says are few and to the point.
Religion: Apatheist
Specialty: Healing, curing status effects, has pitiful damage output but can inflict status on enemies
Appearance: Quite tall, at 6'1" and gangly. Has pale skin with grey eyes and similarly colored hair.
Stats:
      VIT: 6
      STR: 4
      AGI: 6
      WIS: 10
      DEF: 3
      CHR: 1

Current Items and Equipment: Scalpel, Leather Tunic, Boots

Just fell asleep on my keyboard, sorry.
« Last Edit: October 21, 2014, 07:14:06 AM by Zanaran2 »

Also what did you use to make the logo?
Inkscape for the base design (text and outline), Paint.NET for the 3D effect, more outlining, and the glow.

I'm so excited!  When's this thing gonna happen?   :cookieMonster:

I'm so excited!  When's this thing gonna happen?   :cookieMonster:
When Zanaran posts his app, probably.