Super Ultra Mega Turn-based Enemy-Killing Awesome Forum Game Using a
Needlessly Long And Not Unpronounceable Name But A Debatably Cool Acronym RPG 

You are a group of "heroes" in 1457 looking for the legendary Philosopher's Stone in a quest for riches and immortality. You've caught wind of some dead old French dude from Paris named Nicolas Flamel that apparently created or found a Stone, and it's probably too difficult to make one yourself, so you've decided to travel to France to track down Flamel's Stone. It'll be tough, for sure, since you happen to live in the faraway town of London, but you could end up wealthy and healthy. The plan is to head south from London to the port of Folkestone, then take the boat across to Boulogne and finally make the trek to Paris. You might pick up some friends along the way, too.


- Be civil! If you wind up in a disagreement with another player (somehow, since you're on the same team) then don't continue fighting with them. If it has something to do with the game, consult the next rule. Otherwise, take it to drama.
- My word is pretty much final. I'm open to discussion, but not petty name-calling or anything of the sort.
- Act within reason and follow the gameplay rules. Unreasonably powerful attack declarations will not be followed.
- Don't declare what happens, declare what you're trying to make happen.
- Have fun!


The first step is obviously creating your character. For sake of cleanliness, follow
this template and delete the descriptions before filling it in.
Here's an example and
here's what that looks like. You'll notice there are six stats for you to fill in; these MUST add up to 30, no more and no less, and individual stats must be integers between 1 and 10. You can increase these stats later by leveling up or equipping armor. Finally, you can declare what kind of starting weapon you'd like, but I'm going to determine the stats.
Now that we've got levels and stats out of the way, let's talk about actual combat. In addition to the main 6 stats, you've also got HP, SP, and XP. Your HP caps at a certain maximum determined by VIT, and will lower when attacked by an enemy or in self-damaging moves. Your SP cap is determined by WIS, and is used to execute special moves. We'll talk about XP later. Since this is a forum game, combat is obviously turn-based. Each turn, you can write what kind of action you want to do that turn. Here's the difference types of attack you can do:
1. Power Attack: Attack once with a strong attack.
2. Combo Attack: Attack a few times with weaker attacks.
3. Use Special: Use SP to preform a special action - stay IC and not overpowered. You can also incorporate items.
4. Use Item: Consume an item to induce an effect on you or others.
5. Defend: Block any incoming attacks this turn for half damage.
6. Run: Run from the battle - you won't get XP and can't deal damage, but can't get hurt either. If it fails, the enemy gets a free attack.
Note that these are "normal" actions that should generally be taken, but if you come up with something different, feel free to try it. Most of the time stuff like that will fall under the "special" category, but you never know. One more thing: some attacks will deal partly elemental damage, and some enemies will be resistant to elemental damage. It's a complex-ish system, but just remember not to use fire attacks on things that are resistant to fire.
If you run out of HP, you'll die and be removed from battle and you won't be able to move. In addition, you'll lose some XP as a penalty. Somebody can bring you back with a reviving item, but you won't get your XP back. If nobody revives you, you'll be revived at the next village. If all members of the party die or run away, everyone is automatically revived and the battle is restarted (but again, with an XP loss!) Once you win a battle, everybody will receive a random amount of XP (scaled to the enemy's difficulty), gold, and if you're lucky, items. Gold is used at shops to buy items, and is shared across the party. HP and SP will be partially healed after a battle, and the party will move to the next battle, event, or village.
So I've been rambling quite a while about XP, and you've probably figured it out by now, but those are experience points. Once you get enough of them (100 for level 2), you'll level up! You receive 3 stat points that you can allocate to any of the six main stats. Then, the amount of XP required to level up increases, and the cycle begins anew.
There's one more mechanic we haven't talked about yet - items and equipment. Items come in four types: consumables, resources, weapons, and armor. Consumables are exactly what they sound like: they can be used in battle to achieve an effect. Resources are useless except for crafting, which can be done at villages. Weapons can be equipped one at a time and control damage and elemental percentage. They can also boost/hinder stats, though this is less common. Armor, on the other hand, exists pretty much only to alter stats. They increase specific stats and alter elemental damage received. You can only wear as many armor pieces are your level, i.e. a level 1 can wear 1 armor piece, a level 2 can wear 2 armor pieces, etc. Note that any armor locations are purely name-based and do not affect if they can be worn at once (you can wear 3 different body pieces and no leg pieces.)
That should be it for combat, but it was quite a lot to take in. If you have questions, feel free to ask them


Remember, the template is
here and the examples is
here (and
this is the result.)
Giovanni Aggia (SWAT One) - A freelance assasin, equipped with the Slim Slicer.
- HP: 80/80, SP: 22/24, XP: 3/100, LVL: 1
Alvin Price (NoZoner) - A morally upright but rather stupid knight, equipped with the Iron Mace.
- HP: 140/140, SP: 8/8, XP: 2/100, LVL: 1
Mitchell Pitt (Zanaran2) - A quiet medic with healing abilities, equipped with a scalpel.
- HP: 120/120, SP: 40/40, XP: 6/100, LVL: 1
Jack Golem (masterockets) - A distracted thief, equipped with a dull dagger.
- HP: 63/80, SP: 8/8, XP: 2/100, LVL: 1
Elizabeth Welsh (Alphadin) - A quiet, lazy archer with a wooden bow.
- HP: 40/40, SP: 20/20, XP: 4/100, LVL: 1

Weapons: ★ Dull Dagger - 8 damage, concealable.
★ Iron Mace & Shield - 10 damage, +1% miss chance.
★ Scalpel - 6 damage, 5% chance of inflicting bleeding
★ Slim Slicer - 7 damage, ignores shields.
★ Wooden Bow - 7 damage, cannot be countered.
Armor: Nothing.Consumables: Nothing.Resources: 1x Bear Pelt - The fur of a bear.
★ - Equipped