Blockland Forums
Home
Help
Login
Register
Blockland Forums
»
Blockland Forums
»
Modification Help
»
Colliding projectiles.
« previous
next »
Print
Pages: [
1
]
Author
Topic: Colliding projectiles. (Read 1087 times)
Jervan
December 21, 2007, 05:36:07 PM
I have no idea where to start if I want this, or if it's even possible, or if it's already done.
(Looks stupid when the fire and water spells go through each other.)
Post answers to any of the no ideas.
Ad Bot
Advertisement
MrPickle
December 21, 2007, 05:37:23 PM
What are you actually asking?
LegoEggo
December 21, 2007, 05:40:49 PM
If there is a way for projectiles to collide with each other.
Jervan
December 21, 2007, 05:59:00 PM
.
LegoEggo
December 21, 2007, 07:18:14 PM
Lol. Got bored eh?
Jervan
December 22, 2007, 01:46:29 PM
Not really, just badly want help with this.
Space Guy
December 22, 2007, 02:18:28 PM
The raycast/radius search/box search functions can detect $TypeMasks::ProjectileObjectType...
Jervan
December 23, 2007, 11:24:25 AM
:D thanks that's all I needed.
Print
Pages: [
1
]
« previous
next »
Blockland Forums
»
Blockland Forums
»
Modification Help
»
Colliding projectiles.