Author Topic: So apparently AssCreed Unity runs like- well- ass. On all platforms.  (Read 2809 times)


I still fail to know how and why all these companies fail to submit to the PC master race.

Allow me to tell you some things from the deep, dark insides of Ubisoft that I've heard from employees. From an (edited) Skype conversation:

Quote
X: No, they're loving up because having 12 studios is not easy to loving manage.
X: Internally, it's loving chaotic right now. Nobody knows what's going on. PR are trying to do the best they can, but they're not taking responsibility for what the forgettarded developers are saying. The Creative Directors are taking it from all sides, since highest management wants all the money, whereas lowest management just wants everything shipped ASAP. And since the Creative Directors are so overwhelmed, their development staff are taking orders from low rank mangers from DIFFERENT studios.
X: There's no order whatsoever, it's just "take the first order I get, do that ASAP, pass it off as done and move on to the next one"
X: Half the stuff QA finds is being ignored either because they don't have time, or because managment doesn't care.
X: They're trying to reduce the amount of bugs they have to handle by ignoring as many as they can.
X: That whole "If it's not game-breaking, throw it in..."
X: Then you have Game Developers trying to justify the "choices" they made because Higher Management told them too. Ubisoft isn't trying to put gamers down, they're trying to defend themselves from critiscim, but instead of using traditional PR, they decide to let the developers with no experience in PR speak about it.
X: They're trying to milk their fans because they're financial in the stuff.
X: As I said
X: 12 or so studios is not easy to manage.
X: And it does a number on your profits.
X: The only difference between old Ubisoft (Prince of Persia era) and new Ubisoft is the amount of studios and the new management ranks, and that's the big problem.
X: If Ubisoft cut down staff and legthened their development times, the problems would be mostly resolved.
X: They won't, though, because upper management is too focused on the potential profit, having 5 games released every year on multiple platforms with hella lot of DLC.
X: Don't blame the fans for liking the CONCEPT of a game.
X: Ubisoft developers have conceptually great games.
X: The EXECUTION sucks because of the MANAGEMENT.
X: If they just smoothed their development pipeline, you wouldn't be complaining as much.
X: Source: Every single internal Ubisoft developer I've spoken to since I gained those contacts doing PR for Ubisoft
X: They're only staying at Ubisoft because the wages are high and they get benefits.
X: And no, I'm not defending Ubisoft. There's a lot of cunty people at Ubisoft, and as I said, upper management is really loving obsessed with money.
X: But, you can't just call the entire company and their fanbase handicaps when it's only a select group and a few practices that are causing the problem
« Last Edit: November 13, 2014, 01:41:59 PM by McJob »



i'm pretty sure they included their "platform parity" across all releases
the game is locked to 900p at 30fps on all platforms, iirc
all because of xbo
I have to admit, I play on ps4 and I would be 100% fine with 30fps...if it stayed at 30fps. I don't have any way of measuring fps but there are times where the framerate dips anywhere from 5-15 fps down from 30. It's not always in big crowds, either. The main reason I bought it on console was just so I could have a stable framerate. As if.

Just heard that they're selling this stuff for 70 euros, what the forget

I can't really talk about much, but let's just say internally things are both confusing and infuriating. PR is literally melting down.

PC master race is having a field day and I'm loving every second of it
Many publishers are attempting to get PC developers to cap their PC games at 30FPS because they don't want PC masterrace taking over their peasent consoles.

Many publishers are attempting to get PC developers to cap their PC games at 30FPS because they don't want PC masterrace taking over their peasent consoles.
In some cases it's also the console manufacturers paying for games to be made exclusive, or for PC ports to be delayed in order to squeeze the sales on the consoles for the unwitting public.

Publishers aren't all necessarily asking for their PC Ports to be capped at 30FPS, rather they're not giving enough time for PC ports (feels like an oxymoron) to be optimised and so the developers have to try and stick as close as they can to the console version quality.

expected from ubisoft. every game they release run like ass anyway.

They make many mistakes
like saying blood dragon 2 isn't happening

Publishers aren't all necessarily asking for their PC Ports to be capped at 30FPS, rather they're not giving enough time for PC ports (feels like an oxymoron) to be optimised and so the developers have to try and stick as close as they can to the console version quality.
http://www.reddit.com/r/pcmasterrace/comments/2j7r9j/delivering_ubisoft_came_to_my_school_for_a/

as far as i know, even on the most powerful PC you could imagine, some games (like asscreed unity and dead rising 3) are forced to run at 30fps because the engine has been hard-coded to run at 30fps. There's absolutely no reason to do this from a technical standpoint however, in every possible scenario running physics simulations (and other things) at higher framerates has wonderful effects on the accuracy of calculations, and in general if you're able to, there's no reason to forcibly cap it. Either the devs are godawful and know nothing about how to design a game engine, or they're being forced to.
« Last Edit: November 13, 2014, 07:13:00 PM by Ipquarx »

"he says "but our eyes cant see past 24 fps" and then he winks at me"
lol

no wonder ubisoft is trash. these guys are incompetent.

http://wccftech.com/ubisoft-points-finger-amd-technical-bugs-assassins-creed-unity/

The reason the game is running at 30FPS or less is because it's pushing 50,000 drawcalls a second. The maximum recommended is 10,000, which VERY FEW games ever reach.

It is completely insane how anybody on the programming or design team(s) decided to push that without trying to compensate somehow, such as batching or simplifying.

EDIT: I keep coming back to this because I have no loving clue how Ubisoft could be so insanely incompetent. Who the forget does this?!
« Last Edit: November 13, 2014, 08:09:46 PM by McJob »