Maybe we should remove the fast playertype, given it's already a small map. That'd fix a lot of things, especially considering the fast playertype is annoying as sin.
at that point the map would be as much of a slog as the last map and rocket jumping would have even more ludicrous benefits
like what the forget why did we even remove fall damage? that's there to make rocket jumping a risk/reward sort of thing, without a penalty for stuffty rocket jumping the map is completely dominated by rocket jumps
I also don't understand why the weapon choices are now almost entirely your weapons. I like the map, but the old weapon set was definitely nicer than this. I mean, expansion is fine, but limiting it like this just because it's your map seemed silly/"wow all my stuff because my map".
first they're not all my weapons and the amount of weapons that are mine have barely increased since the last map, second why are you putting words in my mouth like that
i got rid of all the glitchy or obtuse stuff like the automatic death gauss rifle and MAS because they're better then the rest of the weapons by leaps and bounds and introduced, buffed and nerfed new weapons to add new gameplay options or quirks (like the 360 rifle and the tase weapons) to make sure most guns are competent and can fight on roughly even grounds with the rest of the weapons
obviously we're not done balancing
Maps shouldn't change the whole gamemode.
what yes they should
the best way to make sure a gamemode stays dynamic and fresh is to make all of the maps noticeably different while retaining the same core gameplay
if we had this map, an improved version of the old map and a third map that was just, say, final destination, then joining the server would be
Also, I was accused of wallhacking by Nicoes, is there any way to confirm I'm not, other than illustrating that viewing corners at a diagonal while turning isn't hacking?
based on track record i'm going to assume you're not
like that doesnt need confirmation, i know you don't wallhack