Author Topic: Squideey gets anxiety over a trivial subject and needs your help  (Read 1884 times)

3/10 for effort
look at games like Hyper Light Drifter, or Crawl
I bet they look like complete stuff

I'm currently making handfulls of 32x32 tilesets. It sucks

look at games like Hyper Light Drifter, or Crawl
I bet they look like complete stuff
hence why I said "many games" and not "all games"

my point was that some games get it right while most don't and get away with it because "its pixel art its not supposed to be 1080 HD!". whats yours.

hence why I said "many games" and not "all games"
Oh, well I misread - my mistake.
I just get mad whenever someone says that pixel art is a cop-out, even though it's true sometimes.

resolutions dont define "good" graphics.
you still are required to make it look good. there are many more things involved.

A common misconception is that pixel art is used to incite a 'retro' feel, when this is far from true. It's often used just because it's fairly simple to create. A lot of developers aren't artists.

VVVVVV and Terraria are good though

all of those games were made over 2 years ago
yeah, they sure are 'hot right now'
except Terraria is a hugely popular game, and VVVVVV has probably sold stuffloads

except Terraria is a hugely popular game, and VVVVVV has probably sold stuffloads
This, and it doesn't make Squideey's point any more invalid. There are still plenty of games made today that have a pixelated art style.

I wouldn't be to bothered at all really, most of the people who complain about retro and pixel graphics seem to suffer from tunnel vision.
Not to say that they're always wrong i mean Blockzilla is very much right when he says that some devs do it for a quick cashgrab which stains the style.

You're having trouble recreating the feel of pixel graphics, without using pixel graphics - but why? You don't really need to recreate that feel, do you?

Don't let public opinion affect the games you want to make.

This isn't good advice. Yes, you're making the game for yourself, but if you're releasing it to other people, it's a good idea to make sure they'll like it.

This isn't good advice. Yes, you're making the game for yourself, but if you're releasing it to other people, it's a good idea to make sure they'll like it.
This only applies if your occupation / career depends on it, otherwise, public opinion is usually irrelevant.

I personally feel that the look doesn't matter all that much. What really matters is if it's fun to play. Unless of course it is story driven, then of course the look should give off a certain feeling to go along with it.

i see this problem too. however, there's a difference between using pixels to 'be retro' and using pixels while actually giving a retro feel.

the big no is using pixels, but not having alignment, using actual, high-quality music made with actual string and wind instruments and stuff, ect.
basically if you just have low-res pixel sprites but everything else is whatever the forget, don't bother. terraria is kind of an exception but eh, even that still bothers me about it.

if you want to actually give a retro feel, look at games like Ripple Dot Zero and Freedom Planet. they do use pixel art, yes, but they also have 16 bit music, correct palettes, not too overboard for a Sega Genesis game, ect. they feel as if they're actually games you would play on a Genesis.

What did the limited palette look like when you tried it?