Author Topic: Changing Slope of Terrain Bricks  (Read 16011 times)

I was wondering if it's possible to make a terrain brick that could change between two slopes, like going from a half slope to a full slope. I mad a model to better show what I'm talking about


It's possible BLB wise, but I'm not sure how limited DTS collision is for bricks.

Yeah anything beyond BLB of plates and bricks confuse the hell out of me. I was also thinking the collision would be a mess

Asked Siba(one of the greatest brick makers in Blockland), said that DTS collision for that is totally possible.

It does look convex so that should be fine.



?
He's saying that you are 'plugging' (advertising) Siba (i guess? Doesn't really work in that context.)

To clarify i have nothing against Siba or Jes, quite the opposite. A joke purely.

To clarify i have nothing against Siba or Jes, quite the opposite. A joke purely.
Kinda of defeats the purpose if no one gets the joke.

Just a note, even kind of concave-ish DTS collision seems to work, I made an inverted curve and the DTS collision worked fine.
https://dl.dropboxusercontent.com/u/47223488/Brick_SurfCurves.zip

Just a note, even kind of concave-ish DTS collision seems to work, I made an inverted curve and the DTS collision worked fine.
https://dl.dropboxusercontent.com/u/47223488/Brick_SurfCurves.zip


It works for walking on but vehicles go right through it. That's what I'm worried about. I wanna use this brick for a mountain to ski on

It works for walking on but vehicles go right through it. That's what I'm worried about. I wanna use this brick for a mountain to ski on

That's a concave(ish) collision box, what you want
looks convex so that should be fine.


It works for walking on but vehicles go right through it. That's what I'm worried about. I wanna use this brick for a mountain to ski on
Welp, the collision you want is actually concave.
If you can find a line that skips over a vertex while still remaining on the outside of the model, it's concave...

I have no idea how the engine decides if something works well or not. Don't the concave corner ModTer pieces have proper collision?

Welp, the collision you want is actually concave.
If you can find a line that skips over a vertex while still remaining on the outside of the model, it's concave...
-snip-
I have no idea how the engine decides if something works well or not. Don't the concave corner ModTer pieces have proper collision?
You can make it with 2 convex collision boxes easily
Though I'm not sure if you can use multiple collisions for brick DTS collisions