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Author Topic: Blockland Turmoil: Reborn LOCKED  (Read 15271 times)

you don't deserve this.
« Last Edit: May 16, 2015, 03:49:55 AM by Crispy_ »

as a suggestion to reduce needing to render all the bricks in one location: get doPlayerTeleport/setPlayerTransform and have players teleport to far-away places out of range of the first section so they only render the bricks there. it can make a 50k brick campaign build very playable, but you need to remember to ghost all the sections before you save or else risk losing the unghosted sections. Save Saver found in RTB archives will prevent this since it automatically back up a save before overwriting it.


The caves are turning out fine!

Now they are a dirty brown instead of a rocky gray.

Also the weird long area with the big zombies have been re envisioned into a car tunnel!

Pics:




At this post, there are 6492 bricks.

oh neat it's back
lookin' good


Some progress on the outdoor area right after the caves (now the car tunnel)

Pics:


At this post, there are 8999 bricks.

I do plan to add foliage to make it more pretty, don't worry.

On a semi related note, here's a silly gif on what happens when you first see Blockhead.

It's a pretty big gif so I'll make it a link.

http://i.imgur.com/OHb41e8.gifv

Obviously it's a little fast but yeah he gets scared and jumps away.


EDIT: Taking a well earned break. Added lots of trees, add that little part before the tunnel to the second large outdoor area and the tunnel itself. Instead of the tunnel zigzagging, it now simply goes diagonal.

10514 bricks at the moment.
« Last Edit: December 06, 2014, 03:19:21 AM by Crispy_ »

Please don't add the rainbowFX on all the red trees on noobland like you did on the previous version of this gamemode, it makes it laggy

Noobland probably won't even be in this, or at least in the same place it was before. On a previous attempt at improving blockland turmoil (not a remake) i removed noobland and the time travel weird stuff thing and just made it loop around the second outdoor opening then you went to higher ground and find some camp. I may do that this time as well.


Some more progress on the first outdoor area

Pics:



At this post, there are 10809 bricks.

Here's a birds eye view of what I have done.


As you may have noticed, everything is fully connected now. There is no teledoor in the caves leading to the outdoor area, now they are connected. The tutorial is actually elevated by 3 64x mod ter cubes, which should give me a lot of room to make downhill falls or downward paths.

I'm making some good (and good looking!) progress on the second outdoor area. I haven't added trees and misc decor yet, so it should look even better soon :)

Here's some comparison pics!

Reborn

As a bonus, here's another overhead view:
« Last Edit: December 07, 2014, 10:14:03 AM by Crispy_ »