Author Topic: Teneksi's Garage - Ambulance back in progress  (Read 27208 times)

If you do the drag variant, you should definitely add wheelies.
Never got around to actually trying myself, but, in theory, additional invincible pair of unpowered wheels on the rear bumper will make sure the car won't fling itself on the back of the collision box (and/or launch itself into space) (or maybe keep wheels visible to look as wheelie bars, that can work too), and I guess high center of mass and enormous acceleration would do the job.

Actually, while I was messing with my first vehicle, which is a swoopy smooth-shaded pile of completely unfit for Blockland as well as most things,

I accomplished this without any invisible wheels




This was from April of this year; I don't have the setup anymore

but it's pretty much just a careful balance of .... all the things. I could do it again, once I have a drag racing car, but I want to focus on the normal versions first.

invisible wheels would help as well, in a different context, as long as the vehicle had no vehicleEmitter. I'm fine with that, I've always found the black chunks completely ???

Well you can use CVS to change colors from specific parts of the car to make some sweet color combos instead of more parts
yes finally I can have a crown vic with a neon green front bumper

Holy crap, that car is just amasing.


Steering animation isn't working, the headlight covers have decided to vanish, various parts are not casting shadows for some reason, and I HATE DTS AND BLOCKLAND FOR USING IT WHAT KIND OF GUI IS THIS ANYWAY *RIPS DOORS OFF*




...

Tenek got the steering animation to work, somehow. Now to figure out how to put things back in order.

Here's how it looks now with a few things missing.



The objects are parented to detail32 and the dts exporter is exporting the layers with the car's objects correct? Are faces facing the way they shouldn't be?
« Last Edit: December 22, 2014, 01:37:16 PM by Night_Hawk »

This is a real nice car, even if it is missing some parts xD. Good job teneski.

The objects are parented to detail32
I've never had to do this before. The one time I tried, it made no difference.

Yes, all the visual parts are on the same layer, and I always check with backface culling. The hood and trunk just... didn't cast shadows.

I mostly figured it out though. The way I had split things up, I ended up with many nodes (objects), more than 32. Counting down on the list, the 33rd and above included the hood, trunk, and a couple other things that I wouldn't have noticed. I reckon shadows are cast from only the first 32 nodes. I joined some things back together to reduce the number of nodes and they cast shadows again. Sadly this means I might not be able to do a certain thing I was considering, at least not the same way as before. Unless, of course parenting everything to detail32 would make all the nodes cast shadows.

Keep in mind this latest image is with me having deliberately deleted several parts

i like how you managed to make it fit blockland's while still looking realistic

great car

I love the way it looks so far!

Quote
What the forget ._ .

I'm not a fan of the cartoony and tall roof but that's just me.

I thought the same thing at first too, but then I realized that since blockland playermodels have wonky proportions, a car made for them would need wonky proportions too. If the roof wasn't that tall then it would create clipping issues with blockhead headgear, and if the rest of the car was scaled up to match the current height, it would be 2hueg.

Yeah, I'm limited when it comes to alternatives for that. I tried fitting blockheads into crown vic proportions that were closer to the real thing, but it was either ridiculously long, tall as a truck, or had far too little headroom for a man that has a giant head and no knees.

I could lower the seats further, but that would start affecting visibility (and I quite like being able to see the ground in front of the car) and require lowering the middle of the vehicle underneath. If I lowered the parts that were blocking the view it would just make the proportions even sillier.

When you think of realistic proportions, consider the Marussia. Even a helmet clips through the roof and yet it's massive. I understand keeping the roof low and letting certain types of headgear clip through it proudly for a vehicle that's supposed to be fast and aerodynamic, but this is a famously generic comfortable vehicle. I'll save headroom slimming for something that needs the contrast from my other vehicles without going to extremes.

I do regret the need to alter proportions, but you have to remember you're making a car for Blockheads :D

You still can make it less exagerated somehow, or blend it more with the shape of the car so it's not really that visible, the only thing that sticks out on my cars are the plumes yet most car makers do the same.