Author Topic: stuffstorm  (Read 2382 times)

Isnt C++ similar to TS or am I wrong
Torquescript's syntax is derived from C++/C-style languages
But they're still completely different languages in every aspect

woah man I had no idea that the torque engine was written in torquescript
You clearly have no idea what you're talking about, please leave
It doesn't matter what language the engine is written in, because you're not modifying the engine
You're working with a seperate language that is interpretted by the engine, this language can not be anything other than TorqueScript

You clearly have no idea what you're talking about, please leave
It doesn't matter what language the engine is written in, because you're not modifying the engine
You're working with a seperate language that is interpretted by the engine, this language can not be anything other than TorqueScript
read op or get out

to code anything you have to have a passion for it

I mean, when i started a long time ago, I just ripped addons apart trying to figure out how stuff worked. didnt need a single tutorial cuz it was trial and error from there (and it was quite fun too). then i moved on to bigger stuff ;o

read op or get out
OP wants to
make add-ons/scripts

There is NO way AT ALL to do this in anything other than TorqueScript; C++ will do exactly 0% to help with what he wants to do
That's it. Period. End of story. Done deal. Etc
« Last Edit: December 14, 2014, 03:54:20 PM by Headcrab Zombie »

OP WANTS TO MAKE
There is NO way to do this other than TorqueScript.
That's it. End of story. Done deal.
and he also wants to learn how the torque engine works. he doesn't want just the latter. im giving him the benefit of the doubt and assuming he knows what he wants.

Why should you care about the reasoning? Just answer the question.

This is a tutorial video tweeted by Wolfire; developers of Overgrowth. I haven't watched it myself, but apparently it's the most beginner tutorial you're gonna get.


and he also wants to learn how the torque engine works. he doesn't want just the latter.
Learning c++ won't help him understand how the engine and its API works; actually working with the engine and its API will. This is done through TorqueScript

Why should you care about the reasoning? Just answer the question.
Because his question doesn't support what he wants to do.
If you actually work as a programmer, you will learn there are tons of people who don't understand what they want, part of your job is to figure out what they want
Also, you linked him a tutorial for C, not C++

Learning c++ won't help him understand how the engine and its API works; actually working with the engine and its API will. This is done through TorqueScript
sure it will
Quote
What Do I Need To Know?
It would be great if it were possible to buy Torque and without any prior knowledge start making incredible, technologically ground-breaking games... but sadly, that's not possible. Writing game engines is an advanced skill. Luckily, Torque is already written. All you need to do is start building off of its foundation.

Note:This documentation is aimed towards C++ developers. If you're looking for information on how to use the engine's support tools, or work with the scripting language or editors, you may have better luck looking at http://www.garagegames.com/docs/torque.sdk/index.php.So, what you do you need to know to develop with Torque? You need to be able to read C or C++ code. You should be familiar with basic datastructures, like vectors, linked lists, trees, and queues. You need to be comfortable with pointers and memory management. A familiarity with linear algebra, or at the least the basics of 3d graphics, will be important, as will an understanding of network protocols and file I/O.
But, you say, wait, I didn't pay much attention in Linear Algebra (or I haven't taken it yet)... I don't like data structures... or maybe you're just a beginner programmer. Am I stuck up the proverbial creek without a paddle? By no means! You have in your posession one of the best educations in programming you could hope for. You will learn something by working with Torque. Just stick with it - post on the forums and hang out on IRC - and you'll find yourself quickly learning more than you ever thought possible. When I started working with Torque, I thought I was a good C++ programmer - but I have easily doubled my C++ knowledge by working with it.

Don't give up. Keep your wits about you. Go for a walk when you start seeing SimObjects dancing before your eyes. You're going to be fine!

.................

Yes, you need to know C++ to write C++ code for the engine. That it was that page is for: people who wish to develop C++ code for the engine
Add-ons are not engine code. Add-ons are not C++
« Last Edit: December 14, 2014, 04:10:27 PM by Headcrab Zombie »


but he said he wants to learn how torque works. the engine
AND
make addons

I don't think he wants to learn how torque works in order to make addons

I don't think he wants to learn how torque works in order to make addons

And I assume you want to understand Torque so you can make BL addons?
yes