Poll

Would it be good to have Blockland automaticlly download GUI's, Textures and Sounds from servers?

Yes!
8 (34.8%)
No.
4 (17.4%)
I like the idea but It might be risky.
11 (47.8%)

Total Members Voted: 23

Author Topic: Force clients to download GUI's, Textures, Sounds and FastDL support?  (Read 3756 times)

Imagine how much more creative modders could be if they knew that everyone would have downloaded everything on their servers, Players will have all the sounds and have the problem of needing to manually download GUI's.

Any thoughts on this?

Also I know some people will say "People will put some naughty stuff", but let's face it almost every other game loads everything on the server like tf2 and css. If someone did decide to be naughty. Can't we just use the drama section to flag a server? Because it's just as easy for tf2 server owners to "add naughty stuff", if they do people just make a topic about not to go on that server right?


SUB QUESTION:

Would the ability to add a fastdl server be useful? Because I know the feeling when you have to wait 10 minutes to join a server.




Personally I think this could be a good idea since it allows more creativity and add-ons/game-modes to be made.

People not having content files is not really the issue regarding Blockland modding.
Also, I've partially implemented FastDL in the past. Never finished but it should be pretty easy to get it working.



decals pls

Should be relatively simple to implement decals as well (as specified by the server of course, not its clients).

People not having content files is not really the issue regarding Blockland modding.

I had a few gamemodes that I had made for my server a while ago, and a huge problem was that nobody could hear the sound effects. I understand that models get downloaded, but sounds are a problem.

Well it seems like most people like the idea, they are just worried about viruses. I wish Badspot would implement this but I guess we'd need some kind of system to report "naughty servers".

Well it seems like most people like the idea, they are just worried about viruses. I wish Badspot would implement this but I guess we'd need some kind of system to report "naughty servers".
Yeah, because instead of writing it in such a way that people can't get viruses in the first place, let's allow at least one person to get a virus before the malicious server is stopped.

I know, it's not like one person can't get a virus on a TF2 server either. All servers can give you a virus if you go on the wrong one...

force-download client code will probably never be implemented without major abuse potential; the kind that's actually worrying enough to discourage implementation

if you have a quality-assured distribution platform like RTB you could easily provide a way to 'suggest' mods to players joining the server, which would only have the abuse potential of being obnoxious in the wrong hands (so long as QA is decent). ofc this isn't something we have the luxury of atm

there are a lot of differences between the community aspect of blockland servers and tf2 servers, but there are also some technical differences in what servers force you to download. i'm pretty sure blockland gives code a lot more freedom in ways that aren't necessarily a good thing when weaponised.

I know, it's not like one person can't get a virus on a TF2 server either. All servers can give you a virus if you go on the wrong one...
This isn't even close to reality holy stuff lol. The only custom things that servers can download to you are models and textures, they can't be used to give you a virus

This isn't even close to reality holy stuff lol. The only custom things that servers can download to you are models and textures, they can't be used to give you a virus

I see your point, but how can a .wav file give you a virus?

any file can give you a virus potentially

any file can give you a virus potentially
This is incorrect in a fundamental way. The thing that gives you a "virus" is the program that you're using to run it, be it TF2 or Garry's mod or Call of Duty. It's how these programs parse and decode files, if there's an exploit somewhere in there that allows for arbitrary code execution then you're basically forgeted. The files themselves have nothing to do with it.

Back when internet threat awareness wasn't a thing that was very common, you could get a virus from a e-mail, because not only was there lacking security, but it was very common to use a application on the computer to receive mail, not web-based. Now-a-days none of that stuff flies.