Author Topic: Legends of Blockland RPG  (Read 23231 times)

that scroll model tho......

Server has been passworded for like the last 12-14 hours. Kinda want to play. :C

Server has been passworded for like the last 12-14 hours. Kinda want to play. :C
They're working on setting up dedi there

At the moment were trying to fix an issue with Blockland+ that results in server crashes when multiple people join.
Once it's resolved the server should be stable.

Eh... not a big fan of fantasy MMOs, but this looks pretty good.

At the moment were trying to fix an issue with Blockland+ that results in server crashes when multiple people join.
Once it's resolved the server should be stable.
Or you could like, not use that blockland+ nonsense and just offer a direct download link to the client. All you're doing with it is adding an extra ingame download manager for a file that people can very well put in the add-ons folder themselves.

Or you could like, not use that blockland+ nonsense and just offer a direct download link to the client. All you're doing with it is adding an extra ingame download manager for a file that people can very well put in the add-ons folder themselves.
How come all you do ever is find problems with things and attempt to prove people wrong?

How come all you do ever is find problems with things and attempt to prove people wrong?
So why are you using the blockland+ thing?

holy stuff this looks great

The client that I have to download crashes me after it execs.
So tracing doesn't pop up any errors in the console? What is the last function to execute before it crashes? and is there any error message that pops up when it crashes?

How do I disable the custom client? It hides the paint and weapon GUI's when you're outside of the server.
It doesn't happen to me or a few others I asked. Do you just leave my server then immediately join another? Restarting Blockland should fix it for now.

aight

why is there no manual download, it kicks me out of the server for "needing to download the GUI" before i even get halfway done download

it seems pretty redundant to force using a buggy system
It times out after 1 minute, I guess you have slow download speeds. Try leaving blockland up and not joining until the console says it finished downloading, then join again. If you join before that and press yes again it will restart the download so you will just time out again it sounds like.

So why are you using the blockland+ thing?
It seems to be convenient for most people so far. When there is a gui update you don't have to download it again and put it in add-ons everytime and restart Blockland.

Sorry about the crashes everyone. It seems to run fine on my computer, but on the VPS after hosting for a while something triggers an error to pop up saying there is a problem with the program or deficiency in wine. I'm trying to figure out what's causing it/how to fix it, but haven't found anything yet.
« Last Edit: December 29, 2014, 05:06:47 PM by Wicked »

It seems to be convenient for most people so far. When there is a gui update you don't have to download it again and put it in add-ons everytime and restart Blockland.

You could just include the updater in the actual client, just like you did with the downloader. Add some sort of simple shutdown code for the client and you won't even require a restart to update it.

It is also not limited to your server. The whole thing is basically a backdoor in plain sight. Other hosts can tell clients that there is a file for blockland plus to download, and inexperienced players will just click "yes" not realizing that they just let the host install arbitrary code in their blockland folder. I also see many ways to get through your filter and make "approved" files cause havok but as crown just told me to "complain somewhere else or leave" earlier I guess you'll have to find those yourself.

You're being extremely irresponsible by requiring a script that downloads arbitrary code in order to join one popular server. Why can't you just hand out the client directly?

You could just include the updater in the actual client, just like you did with the downloader. Add some sort of simple shutdown code for the client and you won't even require a restart to update it.

It is also not limited to your server. The whole thing is basically a backdoor in plain sight. Other hosts can tell clients that there is a file for blockland plus to download, and inexperienced players will just click "yes" not realizing that they just let the host install arbitrary code in their blockland folder. I also see many ways to get through your filter and make "approved" files cause havok but as crown just told me to "complain somewhere else or leave" earlier I guess you'll have to find those yourself.

You're being extremely irresponsible by requiring a script that downloads arbitrary code in order to join one popular server. Why can't you just hand out the client directly?

You run that risk for any file you download, whether it uses this system or not. If you don't want to use it, you could only accept the request to download a file for my server. You can also turn it off in the preferences when you are not joining my server, or just hit no if another server asks to download something. Even if I made the client for my server a normal standalone client with an updater like this, or anyone else that does that, some kind of backdoor could still be included as well. This offers more security than nothing.

I'm not afraid of you injecting something in my blockland. I said I'm worried that other hosts will abuse your system to attack inexperienced players that join their servers.

The one thing that is inferior in Blockland+ is that there is hardly any ways of inspecting the file before it is executed in your Blockland.

The one thing that is inferior in Blockland+ is that there is hardly any ways of inspecting the file before it is executed in your Blockland.


So what inspections would you recommend adding to the current list it checks for?