Author Topic: Random Number Generator RPG - may rngesus have mercy on your souls  (Read 1914 times)

name: zombiedad
perk: lucky charm none CLUMSY
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« Last Edit: December 31, 2014, 01:10:19 PM by ZombieDude »

Turtorn: Rolls 5 The Bad Guy lets loose a curse that causes time to go incredibly fast for you. The ceiling panel above you crumbles like a cookie and a pile of boulders falls on you. You are crushed to death!
Damn I expected a loose arrow to hit me or something, this is something different
Well I'll just lie here under these boulders for now
(Btw when you're resurrected do you magically teleport back to where the group is?)




enter the god damn hallway and see what the forget is in it

name: zombiedad
perk: CLUMSY

lil stuff you tryin'a copy mah luck

Turn 4 Commences...

Elctrk Rolls a 1. Reaches the end of the hallway with significant blood loss.

Zombiedad Rolls 3. Follows Elctrk to the end of the hallway. Whilist avoiding traps.

Blocky943, Turtorn Revived.

You have reached the end of the hallway. The rest of the group is resurrected and magically teleported to you.

The Bad Guy opens a portal and teleports a stone monster to you! What do?

run at stone monster full speed


Turn 5 Commences...

Elctrk Rolls 7 slams full speed into the monster, nearly killing it. A slap should finish it off. You are granted 1 free revive.

Zombiedad Rolls 4. Slaps monster but nothing happens.

The stone monster hurls boulders at the party. Try to dodge or smash them?


Dodge out of the way. I've already died once. (according to you)

Turn 6 commences...

Elctrk Rolls 3. Manages to break boulder.

Blocky943 Rolls 1. Dodges out of the way. *clumsy strikes again* Subsequently Rolls a 3, caution averted.

The monster becomes furious and charges at the party, what now?

God damn 2fast for me
Anyway, boulders out of the way right? (If not dodge) Rush to the monster and kick him in the "lowest hanging fruit"

Turn 7 commences...

Turtorn Rolls 1. Shatters the monster's nads, causing him to run away. FOR NOW...

The next door opens. Inside is an odd looking relic. What now?