Author Topic: Blood mod using "Cloud" Particle  (Read 2011 times)

So i managed to pull this off in Battlefield 2 and i also want to incorporate something similar to blockland. Now SMM Blood does something similar however it looks kinda crappy in my opinion.
This short video will demonstrate what im looking for
https://www.youtube.com/watch?v=zevEp8d87Ug&feature=youtu.be


Also, does anyone know any good recording software that does not shave 30 FPS off my game?



a better screen recorder would be Mirillis Action!.
Please tell me you're teamkilling bots and not actual players.

a better screen recorder would be Mirillis Action!.
Please tell me you're teamkilling bots and not actual players.
Lol yea, AIX mod for BF2 is SP only, and even if it wasnt i have so much modified content for it that i would be blocked from MP.

Create a particle that gets as close to that as you like it, then jump into the ::onImpact and detect if it's hitting a player and add the particle effect maybe?

Actually, i did what Zloff did for BKT, and make it so the bullet has a separate explosion for the player.

I just need to know how to mold the Cloud particle to match the color, trajectory pattern and intensity of the blood shown in the video. Any of you particle savvy?