As what appears to be the plan details, head through the building that it says you can, look out for either the cats or rats that it says cause loving they're probably bad-ratting it up, sam fisher anyone who is a threat to the mission, get the forgetin' gun and then scram
Stock of your inventory. An ancient electronic device (a heirloom from your father. It's charged to 57%).
A .357 caliber revolver.
2 .38 Spc blanks, and 1 .357 blank.
A candy bar.
A matchbook with 4 matches.
A working watch.
You crack open the door (thank god it wasn't locked) and peer into the building.
The rats in the city are massive buggers. They aren't truly rats- Doctor Mildred says that around 100 years ago the original rats mutated into something much more hostile to people. You really, really want to avoid them.
Case in point. Big teeth, claws, and a stinger that delivers a venom that paralyses you. Seems you've caught him in the middle of his meal.
Well stuff. You've hit a bit of a roadblock.