Author Topic: RTB Megadump problems  (Read 2303 times)

Executing config/server/ADD_ON_LIST.cs.
Executing Add-Ons/System_ReturnToBlockland/interface/profiles/generic.cs.
Executing Add-Ons/System_ReturnToBlockland/interface/profiles/connectClient.cs.
Executing Add-Ons/System_ReturnToBlockland/interface/profiles/infoTips.cs.
Executing Add-Ons/System_ReturnToBlockland/interface/profiles/modManager.cs.
Executing Add-Ons/System_ReturnToBlockland/support/fileCache.cs.
Executing Add-Ons/System_ReturnToBlockland/support/functions.cs.
Executing Add-Ons/System_ReturnToBlockland/support/gui.cs.
Executing Add-Ons/System_ReturnToBlockland/support/networking.cs.
Executing Add-Ons/System_ReturnToBlockland/support/overlay.cs.
Executing Add-Ons/System_ReturnToBlockland/support/xmlParser.cs.
Executing Add-Ons/System_ReturnToBlockland/interface/overlay.gui.
Executing Add-Ons/System_ReturnToBlockland/interface/mods/addOns.cs.

Add-Ons/System_ReturnToBlockland/interface/mods/addOns.cs (25): Unable to find object: 'AddOnsGui' attempting to call function 'delete'
BackTrace: ->onStart->serverPart2->initClient->loadClientAddOns->interfaceFunction

Executing Add-Ons/System_ReturnToBlockland/interface/addOns.gui.
Executing Add-Ons/System_ReturnToBlockland/interface/mods/joinServer.cs.
Executing Add-Ons/System_ReturnToBlockland/interface/joinServer.gui.
Executing Add-Ons/System_ReturnToBlockland/interface/mods/loading.cs.
Executing Add-Ons/System_ReturnToBlockland/interface/mods/mainMenu.cs.
Executing Add-Ons/System_ReturnToBlockland/interface/mods/customGame.cs.
Missing file: Add-Ons/System_ReturnToBlockland/interface/colorManager.gui!
Executing Add-Ons/System_ReturnToBlockland/interface/connectClient.gui.
Executing Add-Ons/System_ReturnToBlockland/interface/manual.gui.
Executing Add-Ons/System_ReturnToBlockland/interface/modManager.gui.
Executing Add-Ons/System_ReturnToBlockland/interface/modUpdates.gui.
Executing Add-Ons/System_ReturnToBlockland/interface/options.gui.
Executing Add-Ons/System_ReturnToBlockland/interface/serverControl.gui.
Executing Add-Ons/System_ReturnToBlockland/interface/serverInformation.gui.
Executing Add-Ons/System_ReturnToBlockland/interface/updater.gui.
Executing Add-Ons/System_ReturnToBlockland/modules/client/authentication.cs.
Executing Add-Ons/System_ReturnToBlockland/modules/client/colorManager.cs.
Executing Add-Ons/System_ReturnToBlockland/modules/client/connectClient.cs.
Loading object base/data/shapes/player/m.dts
Executing config/client/rtb/rooms.cs.
Executing Add-Ons/System_ReturnToBlockland/modules/client/guiControl.cs.
Executing Add-Ons/System_ReturnToBlockland/modules/client/guiTransfer.cs.
Executing Add-Ons/System_ReturnToBlockland/modules/client/infoTips.cs.
Executing Add-Ons/System_ReturnToBlockland/hooks/infoTips.cs.
Executing Add-Ons/System_ReturnToBlockland/modules/client/manual.cs.
Executing Add-Ons/System_ReturnToBlockland/modules/client/modManager.cs.
Activating package: RTBC_ModManager
    Add-On is in the list of known bad add-on CRCs - will not execute
    Add-On folder does not follow the format <category>_<name> - will not execute
    Add-On is in the list of known bad add-on CRCs - will not execute
Executing Add-Ons/System_ReturnToBlockland/modules/client/serverControl.cs.
Executing Add-Ons/System_ReturnToBlockland/modules/client/serverInformation.cs.
Executing Add-Ons/System_ReturnToBlockland/modules/client/updater.cs.
Activating package: RTB_Modules_Client_Authentica tion
Activating package: RTB_Modules_Client_ColorManag er
Activating package: RTB_Modules_Client_ConnectCli ent
Activating package: RTB_Modules_Client_InfoTips
Activating package: RTB_Modules_Client_GuiTransfe r
Activating package: RTB_Modules_Client_ServerCont rol
Activating package: RTB_Modules_Client_ServerInfo rmation
Activating package: RTB_Client

Client checking Add-On: Tool_Duplicator
 Loading Add-On: Tool_Duplicator  (CRC:1104613114)
Executing Add-Ons/Tool_Duplicator/client.cs.
Activating package: duplorcatorClientLoad

Client checking Add-On: Support_HeightControl
 Loading Add-On: Support_HeightControl  (CRC:-2109278017)
Executing Add-Ons/Support_HeightControl/client.cs.
Activating package: supportheightcontrol

Client checking Add-On: Support_Garage
 Loading Add-On: Support_Garage  (CRC:1813102128)
Executing Add-Ons/Support_Garage/client.cs.

Client checking Add-On: Script_SaveSaver
 Loading Add-On: Script_SaveSaver  (CRC:-1041835194)
Executing Add-Ons/Script_SaveSaver/client.cs.
Activating package: Script_SaveSaver

Client checking Add-On: Script_LoadSearch
 Loading Add-On: Script_LoadSearch  (CRC:-1573997042)

Executing Add-Ons/Script_LoadSearch/client.cs.

Client checking Add-On: Script_DefaultMiniGame
 Loading Add-On: Script_DefaultMiniGame  (CRC:-702723043)
Executing Add-Ons/Script_DefaultMiniGame/client.cs.

Client checking Add-On: Script_Auto-Jet
 Loading Add-On: Script_Auto-Jet  (CRC:-700391062)
Executing Add-Ons/Script_Auto-Jet/client.cs.
Activating package: autoJetPackage

Client checking Add-On: Gamemode_zombie
 Loading Add-On: Gamemode_zombie  (CRC:-668635940)
Executing Add-Ons/Gamemode_zombie/client.cs.
Executing Add-Ons/Gamemode_zombie/NewZMG.gui.
Executing Add-Ons/Gamemode_zombie/Zombieclient.cs.
Activating package: MinigameZombieGuiAddPackage

Client checking Add-On: GameMode_Tutorial
 Loading Add-On: GameMode_Tutorial  (CRC:-1820115138)
Executing Add-Ons/GameMode_Tutorial/client.cs.
Executing add-ons/GameMode_Tutorial/tutorialCompletedGui.gui.

Client checking Add-On: Gamemode_TeamDeathmatch
    Add-On is in the list of known bad add-on CRCs - will not execute

Client checking Add-On: Gamemode_Slayer
 Loading Add-On: Gamemode_Slayer  (CRC:-220097412)
Executing Add-Ons/Gamemode_Slayer/client.cs.
Executing Add-Ons/Gamemode_Slayer/Client/Main.cs.
Activating package: Slayer_Client_Main
Slayer Version 3.7.4
 + Compatible Version: 3.7.1
 + Core Directory: Add-Ons/Gamemode_Slayer/Client
 + Config Directory: config/client/Slayer
 + Debug Mode: 0
Executing Add-Ons/Gamemode_Slayer/Client/Support/Support.cs.
Executing Add-Ons/Gamemode_Slayer/Client/Support/Support_TMLParser.cs.
Executing Add-Ons/Gamemode_Slayer/Client/Support/Support_LibStr.cs.
Executing Add-Ons/Gamemode_Slayer/Client/Dependencies/Teams.cs.
Executing Add-Ons/Gamemode_Slayer/Client/Dependencies/ServerPrefs.cs.
Executing Add-Ons/Gamemode_Slayer/Client/Dependencies/Options.cs.
Executing config/client/Slayer/config_last.cs.
Executing Add-Ons/Gamemode_Slayer/Client/Dependencies/GUI.cs.
Activating package: Slayer_Client_Dependencies_GU I
Executing Add-Ons/Gamemode_Slayer/Client/Dependencies/Gamemodes.cs.
Executing Add-Ons/Gamemode_Slayer/Client/Profiles.cs.
Executing Add-Ons/Gamemode_Slayer/Client/GUI/init.cs.
Executing Add-Ons/Gamemode_Slayer/Client/GUI/Slayer_Main/Slayer_Main.gui.
Executing Add-Ons/Gamemode_Slayer/Client/GUI/Slayer_Main/scripts.cs.
Executing Add-Ons/Gamemode_Slayer/Client/GUI/Slayer_Main/Tabs/Slayer_General/Slayer_General.gui.
Executing Add-Ons/Gamemode_Slayer/Client/GUI/Slayer_Main/Tabs/Slayer_General/scripts.cs.
Executing Add-Ons/Gamemode_Slayer/Client/GUI/Slayer_Main/Tabs/Slayer_Teams/Slayer_Teams_Advanced.gui.
Executing Add-Ons/Gamemode_Slayer/Client/GUI/Slayer_Main/Tabs/Slayer_Teams/Slayer_Teams.gui.
Executing Add-Ons/Gamemode_Slayer/Client/GUI/Slayer_Main/Tabs/Slayer_Teams/scripts.cs.
Activating package: Slayer_Client_GUI_Teams
Executing Add-Ons/Gamemode_Slayer/Client/GUI/Slayer_Main/Tabs/Slayer_Advanced/Slayer_Advanced.gui.
Executing Add-Ons/Gamemode_Slayer/Client/GUI/Slayer_Main/Tabs/Slayer_Advanced/scripts.cs.
Executing Add-Ons/Gamemode_Slayer/Client/GUI/Slayer_Main/Tabs/Slayer_Help/Slayer_Help.gui.
Executing Add-Ons/Gamemode_Slayer/Client/GUI/Slayer_Main/Tabs/Slayer_Help/scripts.cs.
Executing Add-Ons/Gamemode_Slayer/Client/GUI/Slayer_Options/Slayer_Options.gui.
Executing Add-Ons/Gamemode_Slayer/Client/GUI/Slayer_Options/scripts.cs.
Executing Add-Ons/Gamemode_Slayer/Client/GUI/Slayer_Scores/Slayer_Scores.gui.
Executing Add-Ons/Gamemode_Slayer/Client/GUI/Slayer_Scores/scripts.cs.
Executing Add-Ons/Gamemode_Slayer/Client/GUI/Slayer_Update/Slayer_Update.gui.
Executing Add-Ons/Gamemode_Slayer/Client/GUI/Slayer_Update/scripts.cs.
Executing Add-Ons/Gamemode_Slayer/Client/GUI/Slayer_Welcome/Slayer_Welcome.gui.
Executing Add-Ons/Gamemode_Slayer/Client/GUI/Slayer_Welcome/scripts.cs.
Executing Add-Ons/Gamemode_Slayer/Client/GUI/Other/scripts.cs.
Activating package: Slayer_Client_GUI_JMG
Executing Add-Ons/Gamemode_Slayer/Client/GUI/Other/joinMiniGameGui.gui.
Executing Add-Ons/Gamemode_Slayer/Client/Modules/Help.cs.
Executing Add-Ons/Gamemode_Slayer/Client/Modules/AU.cs.
Slayer Version 3.7.4

Client checking Add-On: Client_QuickSave
 Loading Add-On: Client_QuickSave  (CRC:-317435908)
Executing Add-Ons/Client_QuickSave/client.cs.
Activating package: Client_QuickSave

Client checking Add-On: Client_CrossPick
 Loading Add-On: Client_CrossPick  (CRC:-1591673377)
Executing Add-Ons/Client_CrossPick/client.cs.
Executing Add-Ons/Client_CrossPick/Gui Files/GuiCrossPick.gui.
Executing Add-Ons/Client_CrossPick/Gui Files/noCustomErrorGui.gui.

Client checking Add-On: Bot_Hole
 Loading Add-On: Bot_Hole  (CRC:758391552)
Executing Add-Ons/Bot_Hole/client.cs.
Executing Add-Ons/Bot_Hole/wrenchBotDlg.gui.
Executing Add-Ons/Bot_Hole/wrenchBotDlg.cs.
Activating package: ClientBotHolePackage

Binding server port to default IP
UDP initialized on port 9607
Starting client authentication...
Engine initialized...
 Slayer (Client): New version available: 3.8.2
 Slayer (Client): Download Version 3.8.2 at: mods.greek2me.us/storage/Gamemode_Slayer/Gamemode_Slayer.zip
Authentication: SUCCESS
Executing config/client/avatarColors.cs.
Loading object base/data/shapes/player/m.dts
Shutting down the OpenGL display device...
Making the GL rendering context not current...
Deleting the GL rendering context...
Releasing the device context...
Restoring the desktop display settings (1920x1080x32)...
Activating the OpenGL display device... (NEW)
Destroying the window...
OpenGLDevice::setScreenMode 1280 720 32 60 1
  safeModeOn      = 1
  fixedFrame size = 3
  caption size    = 28
  maxWindowWidth  = 1913
  maxWindowHeight = 1045
Setting screen mode to 1280x720x32@60hz (fs)...
  winState.hGLRC does not exist
  winState.appDC does not exist
  winState.appWindow does not exist
  newFullScreen...
Changing the display settings to 1280x720x32@60Hz...
  ChangeDisplaySettings worked
Creating a new full-screen window...
Acquiring a new device context...
  setting pixel format
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context (2)...

Making the new rendering context current (2)...
  wglMakeCurrent worked
  don't need to ressurect texture manager
  setting vsync 0
  done setting vsync
  destroying curtain
  showing window
Window reactivating...
Flushing texture cache...
\dev\Blockland\trunk\engine\bricks\octShadows.cpp:176 - GL Error: 1281 - GL_INVALID_VALUE
Regenerating Shadow Map FBOs...

Checking for shader shadow support:
   - Enabled via $Shader::Enabled? YES
   - ARB_shader_objects?           YES
   - ARB_shading_language_100?     YES
   - EXT_texture_array?            YES
   - EXT_texture3D?                YES
   - glTexImage3D?                 YES
   - EXT_framebuffer_object?       YES
   - ARB_shadow?                   YES
   - OpenGL Version?               4.4.0
   - GLSL Language Version?        4.40 NVIDIA via Cg compiler
   o Shaders are                   ACTIVE

Regenerating Shadow Map FBOs...
Creating shader program from shaders/renderCsm_vert.glsl and shaders/renderCsm_frag.glsl...
Creating GLSL program...
Attaching shaders...
Linking GLSL program...
  setting forground window
  setting window focus
  done with OpenGLDevice::setScreenMode
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 4)
  EXT_compiled_vertex_array
  NV_vertex_array_range
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropi c (Max anisotropy: 16.000000)
  WGL_EXT_swap_control
  GL_ARB_vertex_buffer_object
  GL_EXT_multi_draw_arrays
  ARB_occlusion_query
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  3DFX_texture_compression_FXT1

OpenGL driver information:
  Vendor: NVIDIA Corporation
  Renderer: GeForce GTX 750 Ti/PCIe/SSE2
  Version: 4.4.0
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 4)
  EXT_compiled_vertex_array
  NV_vertex_array_range
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropi c (Max anisotropy: 16.000000)
  WGL_EXT_swap_control
  GL_ARB_vertex_buffer_object
  GL_EXT_multi_draw_arrays
  ARB_occlusion_query
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  3DFX_texture_compression_FXT1

Window reactivating...
Flushing texture cache...
\dev\Blockland\trunk\engine\bricks\octShadows.cpp:176 - GL Error: 1280 - GL_INVALID_ENUM
Regenerating Shadow Map FBOs...

Checking for shader shadow support:
   - Enabled via $Shader::Enabled? YES
   - ARB_shader_objects?           YES
   - ARB_shading_language_100?     YES
   - EXT_texture_array?            YES
   - EXT_texture3D?                YES
   - glTexImage3D?                 YES
   - EXT_framebuffer_object?       YES
   - ARB_shadow?                   YES
   - OpenGL Version?               4.4.0
   - GLSL Language Version?        4.40 NVIDIA via Cg compiler
   o Shaders are                   ACTIVE

\dev\Blockland\trunk\engine\bricks\octShadows.cpp:176 - GL Error: 1280 - GL_INVALID_ENUM
Regenerating Shadow Map FBOs...
Creating shader program from shaders/renderCsm_vert.glsl and shaders/renderCsm_frag.glsl...
Creating GLSL program...
Attaching shaders...
Linking GLSL program...
Shutting down the OpenGL display device...
Making the GL rendering context not current...
Deleting the GL rendering context...
Releasing the device context...
Restoring the desktop display settings (1920x1080x32)...
Activating the OpenGL display device... (NEW)
Destroying the window...
OpenGLDevice::setScreenMode 1280 720 32 60 1
  safeModeOn      = 1
  fixedFrame size = 3
  caption size    = 28
  maxWindowWidth  = 1913
  maxWindowHeight = 1045
Setting screen mode to 1280x720x32@60hz (fs)...
  winState.hGLRC does not exist
  winState.appDC does not exist
  winState.appWindow does not exist
  newFullScreen...
Changing the display settings to 1280x720x32@60Hz...
  ChangeDisplaySettings worked
Creating a new full-screen window...
Acquiring a new device context...
  setting pixel format
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context (2)...
Making the new rendering context current (2)...
  wglMakeCurrent worked
  don't need to ressurect texture manager
  setting vsync 0
  done setting vsync
  destroying curtain
  showing window
Window reactivating...
Flushing texture cache...
\dev\Blockland\trunk\engine\bricks\octShadows.cpp:176 - GL Error: 1281 - GL_INVALID_VALUE
Regenerating Shadow Map FBOs...

Checking for shader shadow support:
   - Enabled via $Shader::Enabled? YES
   - ARB_shader_objects?           YES
   - ARB_shading_language_100?     YES
   - EXT_texture_array?            YES
   - EXT_texture3D?                YES
   - glTexImage3D?                 YES
   - EXT_framebuffer_object?       YES
   - ARB_shadow?                   YES
   - OpenGL Version?               4.4.0
   - GLSL Language Version?        4.40 NVIDIA via Cg compiler
   o Shaders are                   ACTIVE

Regenerating Shadow Map FBOs...
Creating shader program from shaders/renderCsm_vert.glsl and shaders/renderCsm_frag.glsl...
\dev\Blockland\trunk\engine\bricks\shaderUtils.cpp:16 - GL Error: 1281 - GL_INVALID_VALUE
Creating GLSL program...
Attaching shaders...
Linking GLSL program...
  setting forground window
  setting window focus
  done with OpenGLDevice::setScreenMode
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 4)
  EXT_compiled_vertex_array
  NV_vertex_array_range
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropi c (Max anisotropy: 16.000000)
  WGL_EXT_swap_control
  GL_ARB_vertex_buffer_object
  GL_EXT_multi_draw_arrays
  ARB_occlusion_query
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  3DFX_texture_compression_FXT1

OpenGL driver information:
  Vendor: NVIDIA Corporation
  Renderer: GeForce GTX 750 Ti/PCIe/SSE2
  Version: 4.4.0
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 4)
  EXT_compiled_vertex_array
  NV_vertex_array_range
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropi c (Max anisotropy: 16.000000)
  WGL_EXT_swap_control
  GL_ARB_vertex_buffer_object
  GL_EXT_multi_draw_arrays
  ARB_occlusion_query
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  3DFX_texture_compression_FXT1

Window reactivating...
Flushing texture cache...
\dev\Blockland\trunk\engine\bricks\octShadows.cpp:176 - GL Error: 1280 - GL_INVALID_ENUM
Regenerating Shadow Map FBOs...

Checking for shader shadow support:
   - Enabled via $Shader::Enabled? YES
   - ARB_shader_objects?           YES
   - ARB_shading_language_100?     YES
   - EXT_texture_array?            YES
   - EXT_texture3D?                YES
   - glTexImage3D?                 YES
   - EXT_framebuffer_object?       YES
   - ARB_shadow?                   YES
   - OpenGL Version?               4.4.0
   - GLSL Language Version?        4.40 NVIDIA via Cg compiler
   o Shaders are                   ACTIVE

\dev\Blockland\trunk\engine\bricks\octShadows.cpp:176 - GL Error: 1280 - GL_INVALID_ENUM
Regenerating Shadow Map FBOs...
Creating shader program from shaders/renderCsm_vert.glsl and shaders/renderCsm_frag.glsl...
Creating GLSL program...
Attaching shaders...
Linking GLSL program...
Shutting down the OpenGL display device...
Making the GL rendering context not current...
Deleting the GL rendering context...
Releasing the device context...
Restoring the desktop display settings (1920x1080x32)...

Was that the Console.log?


Upload the console.log file online. There is not a chance in hell I'm going to go through all that.


There are a lot of broken add-ons in those "RTB dumps" most people download. Do what you did before and go through them one by one and remove the ones that don't work. Yes, it will take some time.


It is not a good idea to download every addon in existance. I can see lots and lots of client mods conflicting with one another. I recommend you dig into your megadump and remove all addons that start with "Client" and possibly "Script"

well I know for sure the American Education System has gone to stuff.

holy stuff 16 post combo

you broke records!