Poll

Which would you prefer:

Materials in Inventory (Stacked)
16 (61.5%)
Materials in Inventory (Not Stacked)
1 (3.8%)
Materials out of Inventory
4 (15.4%)
Some materials in, some out
3 (11.5%)
Other
2 (7.7%)

Total Members Voted: 2

Author Topic: The Inventory Question  (Read 2267 times)

So, I've decided to go the route of Materials for my little scripting birgade. Things like wood, stone, rope, crystal, etc. How would you prefer to carry your hard-earned materials: In a stacked form in the inventory, or like cash, and in a transparent way? If you want to comment on which things should be carried how, please do. Voting is for everyone's benefit, as future scripts by other scripters may take note of the results. :D

A GUI like Age of Time would be nice. Make it disable keybinds and stuff for it when it isn't your server, or allow modders to use the same GUI and its functions as a 'resource'?

A GUI like Age of Time would be nice.
I played once, a long while back. Can I have a screenshot or something to refresh my memory?

Make it disable keybinds and stuff for it when it isn't your server, or allow modders to use the same GUI and its functions as a 'resource'?
Disabling keybinds should be easy. A quick command to check the server's version of the script will work just fine. Disable it if there is no response, put up a message if the version is outdated, etc.

I'll be releasing full source when I get it all done. Modders can go nuts over it. :D

There has to be a limit on what the player can carry. Short term/Quest/Single use items/resources such as potions and weapons should go in the inventory. Stackable items should go in a gui with a certain weight or stacking limit to prevent mass hoarding.

You could use the brick gui but then they'd only need to get some files with client commands and stuff in them.

I would suggest an AoT style inventory for this.

People who keep saying AoT, please describe the system used. I have little/no idea how it works/worked.

The Age of Time inventory is divided into categories, such as Materials, Weapons and Clothing, which can be cycled through by tabs. Items like ores, dyes and fibres are stored in the Materials section. The inventory can be opened with a keybind, and then you can select the items in your inventory, which are displayed as a GuiObjectView, and click on the Use or Drop button to perform actions. You can also Combine items, such as dyes to create different colours.

Hm, I see. I might consider that, but only for later. I'm trying to do something that anyone can simply pick up and use, not requiring a GUI. An AoT-styled GUI would be an add-on to the system. Perhaps item storage or such.

how about like a invintory bag that can hold you materials but each one can only carry a sertain amount

How about having everything stored in your tools inventory, and you can switch between rows using a slash command like /invRow <number>. And you can pay to increase the number of inventory rows you have.

How about having everything stored in your tools inventory, and you can switch between rows using a slash command like /invRow <number>. And you can pay to increase the number of inventory rows you have.
Good idea.

If I do stacked inventory, they'll run out of room eventually, probably just from the number of different types of materials/weapons they have. This inventory rows thing is a good idea, but what else could I do? Storage bots? Or perhaps a bank with item storage? Hm.

it'd be better to have buttons for it a button for switch left a button for switch right. Maybe they could be left and right arrow keys as default.

it'd be better to have buttons for it a button for switch left a button for switch right. Maybe they could be left and right arrow keys as default.
That'd be client-side mods. Good idea, though.

Materials in Inventory (stacked) is obviously the best!