Poll

Which would you prefer:

Materials in Inventory (Stacked)
16 (61.5%)
Materials in Inventory (Not Stacked)
1 (3.8%)
Materials out of Inventory
4 (15.4%)
Some materials in, some out
3 (11.5%)
Other
2 (7.7%)

Total Members Voted: 2

Author Topic: The Inventory Question  (Read 1828 times)

Correlation between my own ideas and others.

Have a slash command /inv.  You put the number of the row after /inv.  /inv 1 is weapons.  /inv 2 is tools, and /inv 3 three and on can be different types of resources like wood, ore, and so one.

This would limit how much of each type you can have, and that is realistic...



There is also another option, increasing the number of items a person can carry.  I've seen this on one server, but when I hit Q to drop down my inventory, it had about 15 spaces instead of 5.  This would be a simple solution, but inventory would still be limited (and I think it should to an extent be)

Make the spaces 15, and /inv makes all the items in your inventory slots "change" to the ones in that row of your inventory?

You could make clicking the mouse wheel cycle through inventory panes.

I use six character inventory slots already. All my scripts are attuned to this. 15 is WAY too many. I might be willing to up it to 7, but 6 is the fair balance at the moment.

I don't have a mousewheel, so any solution regarding that I'll be bound to not go with.

/inv's looking pretty popular right now. I might have 'backpack' items that you can collect to get more inventory slots.