So i have posted i think one or two topics pertaining to ways to input Voice overs into blockland, but i was Naive with TS.
I was thinking I'd give it another shot since I've somewhat improved on my ability to understand what the forget you guys are saying to me when your giving me help :/ so here it goes:
Voice overs for when a player kills another player
So im going to use the names "forgetass" and "Dipstuff" for these example.
forgetass kills Dipstuff, forgetass then announces to his teamates that he has killed Dipstuff using something like ServerPlay3D(EnenemyKilled);
Voice over for when player is getting shot at
Dipstuff is shooting at forgetass. After a few shots forgetass realizes that Dipstuff is trying to suppress him, forgetass, being shot at, yells at his teamates describing what is happening and that he needs help.
So in other words, after a certain amount of projectiles flys by the player, have that player do
ServerPlay3D(HELP);
Voice over for when player is using suppressive fire (spamming his weapon)
forgetass sees Dipstuff, forgetass fires at Dipstuff. However forgetass realizes that he is spamming the stuff out of his weapon and tells his teamates to clear his line of fire so they dont get hit with his barage.
So detect when the player fires x amount of projectiles and once that x amount is reached do
ServerPlay3D(Firing);