Author Topic: blockland hat discussion  (Read 6386 times)

Code: [Select]
sendHatRequest()
clientCmdSetClientHatTicket()
what's this?

Code: [Select]
sendHatRequest()
clientCmdSetClientHatTicket()
what's this?

It could be... a hat update upcoming?  :cookieMonster:

New hats sound great. I'd love more shoulder pads and more stuff to put on your back too.

My theory / suggestion:
Why not just have it to where we can make our own custom hats for the price of $0.00

The clients would send the current hat model that they are wearing to the server. The server would keep a cache of hats and distribute it to all the clients to where they store it in memory. If there were multiple hats with the same name, just verify with sha1?

If someone would stretch it all the way into oblivion, just have the clients limit how far the geometry can go.

Then again, I could be totally wrong on this one.

I've always wanted tophats, pirate hats that can have feathers and a beanie without the circle thing on it.

Then again, I could be totally wrong on this one.
It's exploitable unless you can strictly regulate it

It's exploitable unless you can strictly regulate it

Have an obj parser / verifier.
(only allow "v, f, g, o, vn, vt, etc.")

I want hat hair.Faces are overrated.

I want hat hair.Faces are overrated.

Thats possible, just align the "hat" around the persons head.

There would need to be a template for people to model hair.


Have an obj parser / verifier.
(only allow "v, f, g, o, vn, vt, etc.")
wtf does "v f g o vn vt" mean

wtf does "v f g o vn vt" mean

Its part of the obj format. They are keywords to define vertices, faces, etc.

dino hat for the dino shirt


I've had a folder of blocky style hats for 5 months now. Just in case if we can import our own hats (which I think we will).

Its heppenung.