Author Topic: Invisible brick?  (Read 1793 times)

So I made a costum brick for something, exporter to .blb and it shows up in brick list. Now when I place I don't see a ghost brick, and when I plant it the brick isn't there.
Looking into console log it said something about invalid brick size or something.
Help would be appreciated.



Code: (Physically all of the faces have this same thing) [Select]
TEX:SIDE
POSITION:
-9999.000000 -9999.000000 -24997.500000
-9999.000000 -9999.000000 -24997.500000
-9999.000000 -9999.000000 -24997.500000
-9999.000000 -9999.000000 -24997.500000
Code: (The actual brick (bounds) size) [Select]
0 0 0

You dun' forgetd it up somewhere.
What program do you use for modelling and converting?

Good ol' blender.
I exported as a .obj, or does it need to be a .dts?
because im actually not sure.
« Last Edit: January 14, 2015, 12:43:26 PM by espio100 »

Good ol' blender.
I expert as .obj, or does it need to be .dts?
because im actually not sure.
It's fine.
Could you send me the .blend file?

Yah sure
^Prepare for stuffty desktop I made in a min or so.

Yah sure
^Prepare for stuffty desktop I made in a min or so.
Are you sure you are using a proper converter? I pushed the exact same file without modification through General's and everything came out fine.

Are you sure you are using a proper converter? I pushed the exact same file without modification through General's and everything came out fine.
(Blender v2.73) File > export > wavefront (.obj)
And then I drag the .obj into the blbConverter.exe

(Blender v2.73) File > export > wavefront (.obj)
And then I drag the .obj into the blbConverter.exe
Try generals.
You can find a download in assets @ www.leetlegacy.tk/brickmaking.html

Try generals.
You can find a download in assets @ www.leetlegacy.tk/brickmaking.html
Thanks allot!
Well a small problem is it float's a bit. Can I just fix this by dragging the model down in blender?
EDIT: How does one edit brick size, It was set to 1 1 3 and I modify'd it in the .blb to 2 4 14 but it gets invisible again.
« Last Edit: January 14, 2015, 01:21:17 PM by espio100 »

Thanks allot!
Well a small problem is it float's a bit. Can I just fix this by dragging the model down in blender?
EDIT: How does one edit brick size, It was set to 1 1 3 and I modify'd it in the .blb to 2 4 14 but it gets invisible again.
You have to put the object's center (Bounding box, not actual object) in the origin. You can check out the other assets and use them. Or you could just read the tutorial itself.

Okay thanks, I got the collision right but ehh...
The brick size is still 1 2 3 instead of 2 4 12 :/

The Generals converter is half the size of the other converter, so you'll have to double your bricks size.

The Generals converter is half the size of the other converter, so you'll have to double your bricks size.
o okay, locking then
Thanks allot.