Author Topic: Blockland doesn't start anymore  (Read 1698 times)

I recently reinstalled Windows 7 and now Blockland doesn't even start. (Worked fine before reinstalling the OS.) Nothing pops up, not even an error. I have the latest drivers, I've reinstalled the game, and verified the game cache. I've temporarily disabled all anti-virus software.

Code: [Select]
//-------------------------- 1/17/2015 -- 13:58:31 -----
Processor Init:
   AMD (unknown), ~2.85 Ghz
     (timed at roughly 2.84 Ghz)
   FPU detected
   MMX detected
   3DNow detected
   SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing 3DNow extensions
   Installing SSE extensions
 
Input Init:
   DirectInput enabled.

Blockland v21 build 1958
Module Directory: S:/Games/Steam/steamapps/common/Blockland
Profile Path: S:/Games/Steam/steamapps/common/Blockland
Total Ram: 12286 MB
OS: Windows 7 Ultimate Edition Service Pack 1 (build 7601), 64-bit

--------- Parsing Arguments ---------
argc = 4
argv[2] = -noconsole
argv[3] = -steam
Parsing command line arguments: -noconsole -steam
setModPaths: invalid mod path directory name: 'config'
--------- Loading Common ---------
setModPaths: invalid mod path directory name: 'config'
Loading compiled script base/main.cs.
Missing file: base/client/defaults.cs!
Loading compiled script base/server/defaults.cs.
Loading compiled script base/server/defaultAddOnList.cs.
Loading compiled script base/server/defaultMusicList.cs.
--------- Loading MODS ---------


--------- Initializing Base ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.

--------- Initializing Base: Server ---------------------
Initializing steamAPI...
  SteamAPI initialization successful, allocating steam objects
Steam initialized...
Steam unlock successful, will use Steam authentication
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.

--------- Initializing Base: Client ---------------------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Video Init:
   Accelerated OpenGL display device detected.
"" display device not found!
"D3D" display device not found!
"D3D" display device not found!
"Voodoo2" display device not found!

OpenAL Driver Init:
OpenAL
   Vendor: Creative Labs Inc.
   Version: OpenAL 1.0
   Renderer: Software
   Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3

Loading compiled script base/client/scripts/allClientScripts.cs.
Activating package: CanvasCursor

Nothing pops up, not even an error.

Video Init:
   Accelerated OpenGL display device detected.
"" display device not found!
"D3D" display device not found!
"D3D" display device not found!
"Voodoo2" display device not found!


looks like an error to me

though I don't know how to fix this

Video Init:
   Accelerated OpenGL display device detected.
"" display device not found!
"D3D" display device not found!
"D3D" display device not found!
"Voodoo2" display device not found!


looks like an error to me

though I don't know how to fix this
looks like it had a hard time searching the desktop resolution + whatever screen

looks like it had a hard time searching the desktop resolution + whatever screen
The game has worked fine on this GPU, screen, and this particular version of AMD Catalyst drivers.

This particular problem is almost always caused by graphics driver issues.

Badspot released an update recently that should fix this issue. If it still wont start then delete your "config" folder, verify game integrity, and try again.

Badspot released an update recently that should fix this issue. If it still wont start then delete your "config" folder, verify game integrity, and try again.
Yup. It's fixed.