I have explosion holes if anyone wants em
I'll take em, i have a bullet hole for guns, scorch for plasma guns, but i need a big scorch for explosions
I've fixed em up some, yes the bullet hole and plasma burn are from halo (attached below), i just wanted to test it first, i'll find better textures, anyway, it don't work, i'm sure i did something wrong
AddOn_BulletHoles.cs
// Bullet holes
datablock DecalData(BulletDecal)
{
sizeX = 0.1;
sizeY = 0.1;
textureName = "~/data/shapes/Decals/bullethole";
};
datablock DecalData(BurnDecal : BulletDecal)
{
textureName = "~/data/shapes/Decals/plasmaburn";
};
datablock DecalData(ScorchDecal : BulletDecal)
{
textureName = "~/data/shapes/Decals/explosionscorch";
};
Weapon_Gun.cs (Projectile)
AddDamageType("Gun", '<bitmap:add-ons/ci/gun> %1', '%2 <bitmap:add-ons/ci/gun> %1',0.5,1);
datablock ProjectileData(gunProjectile)
{
projectileShapeName = "./shapes/bullet.dts";
directDamage = 30;
directDamageType = $DamageType::Gun;
radiusDamageType = $DamageType::Gun;
brickExplosionRadius = 0;
brickExplosionImpact = true; //destroy a brick if we hit it directly?
brickExplosionForce = 10;
brickExplosionMaxVolume = 1; //max volume of bricks that we can destroy
brickExplosionMaxVolumeFloating = 2; //max volume of bricks that we can destroy if they aren't connected to the ground
impactImpulse = 700;
verticalImpulse = 1000;
explosion = gunExplosion;
particleEmitter = bulletTrailEmitter;
muzzleVelocity = 90;
velInheritFactor = 1;
armingDelay = 00;
lifetime = 4000;
fadeDelay = 3500;
bounceElasticity = 0.5;
bounceFriction = 0.20;
isBallistic = false;
gravityMod = 0.0;
hasLight = false;
lightRadius = 3.0;
lightColor = "0 0 0.5";
// decal stuff
decals[0] = BulletDecal;
};
The decals are in Add-Ons/Shapes/Decals/