Author Topic: Blender Material Help  (Read 2447 times)

I have my model in Blender and all the different faces are plainly visible, as they should be. However when exporting the colour that is applied from the materials makes the faces all blend together rather than obviously stick out, how do I go about making the faces stick out instead of blending together?

Select all faces
Press W
Set Solid

I think that's your problem. If it doesn't work, could you post the .blend file?

Yeah that didn't help, to give more of an example of what I'm trying to do is I want it to look more like this:


Rather than being smooth like this:


And please pardon the horrid animations, I was quickly doing them as a test to see how exactly they worked, and how to bring them to fruition into the game.
https://www.dropbox.com/s/n3ylozrjgmuqapi/Thing.blend?dl=0
You may also notice that I do have some extra faces, and the body is not whole, nor is the cloth attached, but that'll remain until I feel 100% comfortable that I can get it into game exactly how I like it.

While in shadow Blockland has a single flat color.
Look at it from a light angle (maybe with shaders on as well this time) and it'll look like you kinda want it to.
Your best bet would be to bake a shadow UV from Blender and slap that texture on the model.

I've had this problem before. For some objects in blender, the shading will be weird and for others it will be fine. I can't explain what's wrong because I don't know, but if you have previously made add-ons with lighting that worked:

1. Append the object that worked into your current model

2. Join your current model with this object and parent to bones all over again

3. Repeat steps 1 and 2 with every object whose lighting doesn't work

I had this problem with my tanks.
Before:

After:


If you need a .blend file with an object whose lighting works, take this:
https://www.dropbox.com/s/dq1jpagv7l2oh2y/ShadingFixer.blend?dl=0
Append the only object inside it



This problem can be fixed very easily. No need to do any appending or parenting. Please read the first question here about messed up lighting in the "vvvv ---- THE MOST COMMON PROBLEMS ---- vvvv" section: http://forum.blockland.us/index.php?topic=238380.0#post_help

Yeah I tried that and my model vanishes.

Yeah I tried that and my model vanishes.
Then something else is the problem. Can you PM me the blend file?

https://www.dropbox.com/s/n3ylozrjgmuqapi/Thing.blend?dl=0

It was a very large model and had to be scaled down quite a bit, and I admit to scaling it in object mode rather than edit.

This problem can be fixed very easily. No need to do any appending or parenting. Please read the first question here about messed up lighting in the "vvvv ---- THE MOST COMMON PROBLEMS ---- vvvv" section: http://forum.blockland.us/index.php?topic=238380.0#post_help
I apply scale and rotation as a reflex on all my models and it doesn't work, but what I do works. I don't know why.

It was a very large model and had to be scaled down quite a bit, and I admit to scaling it in object mode rather than edit.
In the blend in your post the scale and rotation are not applied as they should be.