Author Topic: is there a tutorial on how to make a brick for blockland?  (Read 2769 times)

i see a tutorial on how to make a gun for blockland, but none on how to make a brick. i want to make something like a picture frame, but i don't know what specifications are needed for it to be imported into blockland.

Info on BLB format(not needed if you're just using the Obj to Blb converter): http://forum.blockland.us/index.php?topic=53716.0

Info on Obj to Blb Converter: http://forum.blockland.us/index.php?topic=212312.0

It also might be worthwhile to read this tutorial on how to make interactive door bricks/switches: http://forum.blockland.us/index.php?topic=264410.0


i don't see how this tells me how to make stuff. i work in milkshake 3d, not blender, so i don't know about that one link.

i don't see how this tells me how to make stuff.
Badspot's .obj to .blb

If you don't know how to create a wavefront object then you probably shouldn't be attempting to make bricks just yet.

no clue what that is. how would i learn this stuff so i can make models for blockland

no clue what that is. how would i learn this stuff so i can make models for blockland

export model to .obj, and use converter.

export model to .obj, and use converter.
The official converter is pretty okay for simple bricks. Just make sure to go over the blb afterwards, as I know from experience it's by no means perfect.

i finished a model of an office desk, but i want it to be like a 8 x 4 or 5 brick.

Even on the .obj to .blb conversion Blender is more recommended for the most part (well I suppose it depends on what converter you use)

i finished a model of an office desk, but i want it to be like a 8 x 4 or 5 brick.

Milkshape's (iirc) and Blender's units are equal to 1 Torque unit, Bricks are half of it. Scale it up on the grid to how many studs you want (imagine 1 stud = 1 grid), and scale it back down by 0.5, so it is sized correctly with the brick unit.

Even on the .obj to .blb conversion Blender is more recommended for the most part (well I suppose it depends on what converter you use)

One of the biggest reasons for this is pretty much that Milkshape 3D doesn't support quads, which means that any brick out of MS3D will automatically have ~33.33% more vertices. This also makes it a lot more annoying to work on bricks in a lot of cases.